
yWMAWMCΉ@z

;------------------------------------------------------------------------------

EWMiAtj@uviAɍj

@LqȂĂΉ͂܂ACXdȂĕ\Ă܂܂B

gJagi.cnsh̉L̋Lqӏ

[Statedef 801]
`

[State explod];GtFNg
type = Explod
trigger1 = animelem = 4
anim = 802
id = 802
sprpriority = 3
postype = p1
pos = 0,0
bindtime = -1
supermove = 0
ignorehitpause = 0
removetime = 123
under = 0
scale = 0.5,0.5
;trans = addalpha
;alpha = 206,166

L@trigger1 = animelem = 4̂̍s

trigger1 = numtarget
trigger1 = !(target,name = "Lucifer")

Ƃ2s̋LqǉĂB
LqƁAWMŕ\CX\ȂȂAVt@[̃CX\܂B

;------------------------------------------------------------------------------

EWMiTsj@uviAɍj

@LqȂĂΉ͂܂ACXdȂĕ\Ă܂܂B

gJagi1.cnsh̉L̋Lqӏ

[Statedef 801]
`

[State 801, ֎q@]
type           = Explod
trigger1       = AnimElem = 4
trigger1       = P2Name != "RAOH" && P2Name != "RAOH ATL"
trigger1       = P2Name != "THOUTHER"
trigger1       = P2Name != "Mr.HEART"
anim           = 802
pos            = 30, 10
postype        = p1
scale          = 0.5, 0.5
sprpriority    = -1
ownpal         = 1
bindtime       = -1
supermove      = 0
removetime     = 129
IgnoreHitPause = 0
Persistent     = 0



L@trigger1       = P2Name != "Mr.HEART"@̂̍s

trigger1       = P2Name != "Lucifer"

ƂLqĂB
LqƁAWMŕ\CX\ȂȂAVt@[̃CX\܂B

;------------------------------------------------------------------------------

EWMCiTs񐻍j@uviAɍj

@LqȂĂΉ͂܂ACXdȂĕ\Ă܂܂B

gJagiMeirin1.cnsh̉L̋Lqӏ

[Statedef 801]
`

[State 801, ֎q@]
type           = Explod
trigger1       = AnimElem = 4
trigger1       = EnemyNear,name != "RAOH"
trigger1       = EnemyNear,name != "THOUTHER"
anim           = 802
pos            = 35, 10
postype        = p1
scale          = 0.5, 0.5
sprpriority    = -1
ownpal         = 1
bindtime       = -1
supermove      = 0
removetime     = 133
IgnoreHitPause = 0
Persistent     = 0


L@trigger1       = EnemyNear,name != "THOUTHER"@̂̍s

trigger1       = EnemyNear,name != "Lucifer"

ƂLqĂB
LqƁAWMŕ\CX\ȂȂAVt@[̃CX\܂B
