Koopa Troopa -- A Legato B & Titiln Joint
Version 1.0 - Public Release!
http://jeff.sandwich.net
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CHANGELOG
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???? -
 A whole bunch of progress that I forgot.

August and September 2004 -
 Added Kart Super, removed Super Koopa Punch because it just wasn't
 that cool. Added sexy explosion effects, hidden super, various
 tweaks.

September 11th, 2004 -
 Made Crouching Fierce not hit as long. Jumping Forward CLSNs adjusted
 to not be ridiculous when crossing up. Made KT bounce on the ground
 after a Go-Kart Slam. Koopa Punch CLSN made larger to hit mini-
 characters easier. Crouching Fierce now just knocks away foe.
 Flash Kick now does only two hits, no matter the version.
 
September 12th, 2004 -
 Shell Spin recoded. Now can be held for varying effects. Motion also
 switched to QCF + Punch. Added a sexy new intro. Added coins to
 Shun Koopa Satsu. Fixed a glitch in the Hyper Flash Kick that made KT
 stand in mid-air if hit out of part of it (whoops). Made Shell Spin
 automatically come out if you hold it for too long, and made you wait
 a few ticks before the non-charge version would come out. Coin sound
 added.
 
October 16th, 2004 - 
 New voice set, stolen shamelessly from KOF: Maximum Impact. Tweaked a
 bunch of stuff in the past month. Changed FK/HFK to new motions.
 
October 20th, 2004 -
 Added more fun sound effects from KOF: Maximum Impact. Removed stupid
 joke super, because it wasn't that good and I have a better idea for
 one. Added explosions and burning PalFX to Hyper Flash Kick/Go-Kart 
 Slam. Added HSDM.
 
??????? - 
 Tweaked various things.
 
May 08th, 2005 - 
 Changed HSDM motion. Changed which anim HSDM puts opponent into (looked
 funky against most characters before). Changed HSDM power cost to one
 stock since it's only useable at low life anyway.
 
May 14th-16th, 2005 - 
 Various fixes suggested by I-Xcell duders. Removed repeated jumping
 LK. Fixed readme description for Koopa Punch. Added superpause to
 Shun Koopa Satsu. Changed anim speeds/guard properties/other stuff
 for most of KT's basics. Added lame sounds to throw. Increased
 velocity for throw a bit. Reduced startup on HSDM.
 
May 19th, 2005 -
 Added SKS background and stuff.

May 22nd, 2005 - 
 Various Combo Kyo-related bugfixes, including invicibility on Super
 Flash Kick, infinite cart chases, etc. I would like to take this time
 to give a hearty "screw you" to HitOverride. 
 
June 4th, 2005 -
 Redid nearly every CLSN2 box. This might well have introduced a
 lot more problems. Oh, well!

June 5th, 2005 - 
 Added the slide-into-shell intro at the last minute. If it's buggy,
 well, too bad!
 
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MOVELIST
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 General Notes:
 ----------------
 *                              Requires One Power Stock
 **                             Requires Two Power Stocks
 ***                            Requires Three Power Stocks

 Basic Attacks/Systems:
 ----------------------
 X, Y, Z                        Punch (Jab, Strong, Fierce)
 A, B, C                        Kick (Short, Forward, Roundhouse)
 Punch + Kick                   Air Recovery
 Start                          Taunt (1)

 Command Attacks:
 ----------------
 f/b + Roundhouse (when close)  Shoto Foot Toss

 Special Attacks:
 ----------------
 f, d, df + Kick                Flash Kick (2)
 d, df, f + Punch               Shell Spin (3)
 d, db, b + Punch               Koopa Punch (4)
  (after connecting) f + Punch   Shoulder Slam (5)
 
 Hyper Attacks:
 ----------------
 d, df, f, d, df, f + Kick      *Hyper Flash Kick (6)
 f, df, d, db, b, f + Punch     *Go-Kart Slam (7)
 Jab, Jab, f, Short, Fierce     ***Shun Koopa Satsu (8)
 ?????                          *????(9)

 Notes:
 ----------------
 (-) 

 (1) Taunts may have special properties.
 (2) Button used determines # of hits and height KT travels.
 (3) Button used determines the range, speed, and damage of KT's spin.
      Jab - Shortest range, most damage.
      Strong - Medium range and damage.
      Fierce - Longest range, least damage.
     Hold button for varying effects:
      No charge - One blockable hit.
      3/4 second charge - Two blockable hits, slightly more 
       total damage.
      Two second charge - One unblockable hit.
 (4) Button used determines range, damage, and startup/recovery time.
 (5) Can only be done after Koopa Punch.
 (6) Two Flash Kicks, plus explosions. Tasty.
 (7) KT cannot be hit out of this move. He will be sent flying upon a
      connected or blocked hit, or if the opponent dodges and KT hits
      the wall.
 (8) Unblockable.
 (9) Can only be done at low life. Unknown effect!

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FAQ
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Q: Can I use these sprites for something?
A: Ask Titiln. He edited nearly all of these quite heavily from the
 original Kart Fighter bits.

Q: How about the code?
A: Just give me credit, unless the code is based on the work of (or 
 borrowed from) another creator. Just because I have the OK doesn't 
 mean you do.

Q: Okay, so can I put this character on my site/use him in a full game/
  give him out for requests?
A: Please don't. I'll host him myself. If I quit the scene, then fine,
  do whatever you want. Until then, just let me take care of it.
  It's not like I'm going to run out of bandwith that easily.

Q: May I post a topic on Mugen Guild/MGBR/etc. announcing this?
A: Do as you like.

------------------------------------------------------------------------
ACKNOWLEDGEMENTS
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 Creator/Source    | Material Used
------------------------------------------------------------------------
 Titiln              Sprite Ripper/Artist.
 Legato B            Programmer.

 shinaku             Original Concept.
 Big Eli King        Large Portrait Art.
 Ragnarok Nemo       Creator of Mugen Editing Ensemble.
 Psicoso             Palette Creation, Sprite Ripping.
 Sunboy              CvS Gouki used as reference for timings,
                      Shun Koopa Satsu code (with his OK).
 Sander              Burning PalFX code everyone loves.
 Deuce,              Maximum Impact sounds.
  Cain Highwind

 Nintendo            Koopa Troopa. Duh.
 Anonymous Pirates   Made the original Kart Fighter.

 #mrev               Awesome. Tons of completely wonderful ideas.
 MUGEN Guild         Y'all suck.
 MGBR                Y'all suck twenty times as hard. Die.
