;オプション
[Statedef 9999]

[State -2, Display Power Gauge]
type = varset
trigger1 = 1
var(37) = 1;(1:on/0:off)
ignorehitpause = 1
;パワーゲージの表示の有無を切り替えます。

;===============================================================================
;AI
;===============================================================================
[State -3,AIレベル]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 18
value = 5;AIのレベル設定が出来ます(1:Easy 2:normal 3:MVS 4:HARD 5:CRAZY(default) 6:KOMBAT)

[State -3,AI常時起動]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 19
value = 0;1以上でAI常時起動

;===============================================================================
;AIのタイプセレクト（注意！この設定は、AIを常時起動にしないと効果がありません！）
;===============================================================================
[State -3,ゲージタイプ]
type = varset
triggerall = !ishelper
Trigger1 = var(22) = 0
v = 22
value = 2;1...ADV  2...EX

[State -3,回避タイプ]
type = varset
triggerall = !ishelper
Trigger1 = var(23) = 0
v = 23
value = 2;1...緊急回避  2...攻撃避け

[State -3,移動タイプ]
type = varset
triggerall = !ishelper
Trigger1 = var(24) = 0
v = 24
value = 2;1...ラン  2...ステップ

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State -2, 二人目のイントロ]
type = ChangeState
value = 190
trigger1 = roundno > 1
trigger1 = TeamMode = Turns
trigger1 = RoundsExisted = 0

[State 9999, ステート変更]
type     = ChangeState
trigger1 = 1
value    = 0