;IvV
[Statedef 9999]

[State -2, Display Power Gauge]
type = varset
trigger1 = 1
var(37) = 1;(1:on/0:off)
ignorehitpause = 1
;p[Q[W̕\̗L؂ւ܂B

;===============================================================================
;AI
;===============================================================================
[State -3,AIx]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 18
value = 5;AĨxݒ肪o܂(1:Easy 2:normal 3:MVS 4:HARD 5:CRAZY(default) 6:KOMBAT)

[State -3,AI펞N]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 19
value = 0;1ȏAI펞N

;===============================================================================
;AĨ^CvZNgiӁI̐ݒ́AAI펞NɂȂƌʂ܂Ij
;===============================================================================
[State -3,Q[W^Cv]
type = varset
triggerall = !ishelper
Trigger1 = var(22) = 0
v = 22
value = 2;1...ADV  2...EX

[State -3,^Cv]
type = varset
triggerall = !ishelper
Trigger1 = var(23) = 0
v = 23
value = 2;1...ً}  2...U

[State -3,ړ^Cv]
type = varset
triggerall = !ishelper
Trigger1 = var(24) = 0
v = 24
value = 2;1...  2...Xebv

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State -2, lڂ̃Cg]
type = ChangeState
value = 190
trigger1 = roundno > 1
trigger1 = TeamMode = Turns
trigger1 = RoundsExisted = 0

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = 1
value    = 0