                           __________________________________________
==========================| Sakura Kasugano by Phantom.of.the.Server |=========================
                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ         [27.03.09]

- Contact: potsmugen@yahoo.com.br
- Website: http://www.mugenguild.com/pots/

- Customized version of Capcom's Sakura character from Street Fighter Zero series
- For Linux and Windows Mugen only



=====<Features>=====

- All the essential stuff
- Details taken from her various video-game appearances and storyline
- CvS-like movement
- Cancels and Super Cancels
- Damage Reduction, Recovery Roll and Zero Counter, from SFZ3
- Parry and EX moves, from SF3
- Excel Combo, from SFEX2
- Dodge, Roll and Power Charge, from CvS2
- Original and edited effects from various games
- Sounds from various games, including CvS2, and SFZ3
- CFE voice samples
- Various intros, win poses and special animations
- Special intro vs my Ryu
- Special intro vs Pneophen's Pissed Off Sakura
- Special intro vs Warusaki3's CvS Yuri
- Special intro vs Athena, Dan, Evil Dan, Violent Dan, Karin, Dark Karin, Ryu and cute chars
- Hiyakeshita Sakura mode (quite incomplete though)
- 15 Palettes
- 5 big portraits for you to choose from
- A.I.
- Kei! =P



=====<Movelist>=====

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.

(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
e.g.: Hadouken    - D, DF, F, p
      EX Hadouken - D, DF, F, 2p

EX moves cost half of a power stock.


<NORMAL>

.Sakura Jime:                  F/B + 2p (near opponent)
.Sailor Shoot:                 F/B + 2k (near opponent)
.Sailor Fly:                   F/B + 2k (near opponent)(Air)
.Flower Kick:                  F + b


<SPECIAL>

.Hadouken:                     D, DF, F, p (EX)
.Tengyou Hadouken:             D, DB, B, p (EX)
.Shou'ou Ken:                  F, D, DF, p (EX)
.Shunpuu Kyaku:                D, DB, B, k (Air also)(EX)
.Shunpuu Renkyaku:             D, DB, B, k (during Shunpuu Kyaku) (EX)
.Sakura Otoshi:                F, D, DF, k
.Ouka Kyaku:                   D, DF, F, k (Air)(EX)
.Sakura Senkuu:                F,D,DF or B,D,DB + 2p/2k (Dark Sakura only)
.???


<Lv1 SUPER>

.Shinkuu Hadouken:             D, DF, F, D, DF, F, p
.Shinkuu Tengyou Hadouken:     D, DB, B, D, DB, B, p
.Midare Zakura:                D, DF, F, D, DF, k
.Haru Ichiban:                 D, DB, B, D, DB, B, k
???


<Lv2 SUPER>

.Haru Issen:                   D, DF, F, DF, D, DB, B, p
.Shunpuu Chou Rasen:           F, DF, D, DB, B, 2k


<Lv3 SUPER>

.Shun Goku Satsu:              x, x, F, a, z
.Nekketsu Hadouken:            D, DF, F, D, DF, F, 2p


<SYSTEM>

.Back Dash:                    B, B
.Run:                          F, F (hold)
.Dodge:                        a + x
.Forward Roll:                 F + a + x
.Backward Roll:                B + a + x
.Parry High:                   (tap) F
.Parry Low:                    (tap) D
.Air Parry:                    (tap) F (Air)
.Power Charge:                 b+y (hold)
.Excel Combo:                  c+z  (Air also)
.Zero Counter:                 B, DB, D, p/k  (during standing or crouching guard)
.Fall Recovery:                2p (while falling when hit)
.Recovery Roll:                2k (while falling when hit)
.Low Jump:                     U (tap)
.High Jump:                    D, U
.Chouhatsu:                    s
.EX Chouhatsu:                 D, D, s
.Sakura Dance:                 D, DF, F, s



=====<Move Details>=====

- Sakura Jime acts differently when used on small chars

- During Sakura Jime a power struggle occurs, and both you and your opponent can mash buttons
to increase/decrease the number of hits;

- Flower Kick is an overhead

- Tapping punch while Sakura is charging a Hadouken will make it larger and more powerful

- Whether Sakura trips or not while attempting to perform Shunpuu Renkyaku after a Kuuchuu
Shunpuu Kyaku depends on your timing . If you input the command for Shunpuu Renkyaku before
Sakura stops spinning, it will be successful;

- Sakura Otoshi can hit projectiles to make Sakura jump over them;

- Hold F or B with the proper timing to extend Sakura Dance



=====<Other Info>=====

- Her stage is available at my Stages section.


<Selecting the win pose>
(Speech translations by Kao Megura)

X -> Sakura raises her arm, laughing, while the wind ruffles her clothes. Ryu's win pose.
Y -> Sakura starts dancing.
Z -> Sakura does a couple of kicks and one of her shoes flies off. She then yells and the shoe
hits her in the head.
A -> Sakura does a couple of kicks and yells.
B -> Sakura wipes the sweat from her face, waves her hand and says "Kono toko da ne!" ("That's
how it's done!").
C -> Sakura crosses her arms and looks away while the wind ruffles her clothes. Ryu's win pose.

Start -> Kei comes running and one of two things happens:
- She trips and falls on her face
- She starts dancing along with Sakura


<Extra win poses>

Win by Shun Goku Satsu -> Sakura has her back turned to the screen and says "Kono toko da ne!".
Kei looks at Sakura's opponent and runs away scared.

Win by Perfect -> Sakura yawns



=====<Move Name Translations>=====
- Credit goes mainly to Chris McDonald and Byakko

Sakura Jime:                       Sakura's Strangle

Hadou Ken:                         Surge Fist
Tengyou Hadouken:                  Skywards Surge Fist
Shou'ou Ken:                       Cherry Blossom Fist
Shunpuu Kyaku:                     Spring Breeze Kick
Kuuchuu Shunpuu Kyaku:             Mid-air Spring Breeze Kick
Shunpuu Renkyaku:                  Spring Breeze Combined Kick
Sakura Otoshi:                     Sakura's Drop
Ouka Kyaku:                        Cherry Blossom Kick

Shinkuu Hadouken:                  Vacuum Surge Fist
Shinkuu Tengyou Hadouken:          Skywards Vacuum Surge Fist
Midare Zakura:                     Cherry Trees Blooming in Profusion
Haru Ichiban:                      First Storm of Spring

Haru Issen:                        Spring Bout
Shunpuu Chou Rasen:                Spring Breeze Super Spiral 

Shun Goku Satsu:                   Spring Hell Murder
Nekketsu Hadouken:                 Hot Blood Surge Fist

- 'Sakura' is Japanese for 'cherry tree' or 'cherry blossom'
- 'Ouka' can also be translated as 'forcing down', another pun on a move name =)



=====<Version History>=====

<27.03.09>
- Some fixes

<14.12.08>
- Some more general system fixes
- Opponent can now Tech Hit throws
- Sakura Jime properly binds to my latest chars

<v.1.4>
- EX Shou'ou Ken projectile shield collision box improved
- Removed invulnerable startup from EX Shou'ou Ken
- Removed low invulnerability on Flower Kick


<v.1.3>
- Haru Ichiban no longer does decent damage on downed opponents, but now does a cool juggle
- Sakura Otoshi can no longer be canceled into the air throw, was too damaging
- Sakura Otoshi now bounces up even if guarded
- Flower Kick now has some invulnerability to low attacks
- Nicer impact on Nekketsu Hadouken
- Nekketsu Hadouken no longer goes over (really) small chars
- Dark Sakura's Hadouken comes out faster
- Sakura's now invulnerable when returning to the screen after Nekketsu Hadouken


<v.1.2>
- Added an unfinished Dark Sakura mode, currently only gives her a teleport and improves
some moves
- Shinkuu Hadouken is now slower and loses hits along the way, like the original
- Haru Issen can now catch jumping or falling opponents, but does less damage
- Nekketsu Hadouken now always breaks apart, to make it more interesting


<v.1.1>
- Fixed guardflags on special moves. Shunpuu Kyaku and Ouka Kyaku can't be blocked crouching,
Shou'ou Ken's last hit (except EX version) can be blocked jumping
- Fixed cancelling to EX Shunpuu Kyaku
- Easier to Super Cancel Shunpuu Kyaku. Was previously only possible to do it into Haru
Ichiban, but now you can cancel it to any Level 1/2 super
- Whether Sakura trips or not while attempting to perform Shunpuu Renkyaku after a Kuuchuu
Shunpuu Kyaku is no longer random, check "Gameplay Notes"
- Some special intros may now happen in Survival/Team modes after the first round
- Added win pose by Perfect
- Super moves now consume power on the very first instant, not during the superpause



=====<What's Missing>=====

- Remake the char
- Maybe a Lv2 or Lv3 diagonal Hadou Ken inspired by the MvSF version. The player would need to
press punch to fire additional projectiles, kind of like Charlie's Sonic Break
- Replace some palettes



=====<Special Thanks>=====

- Cybaster, Kung Fu Man, nicklessguy, Pewas and Sepp, for useful feedback
- The Dreamslayer, for ripping Sakura's new sprites from CvS2 and MvC2
- H" and Warusaki3 for their CvS2 effects
- Shadow, for SFEX3 videos
- The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- You, for downloading my char ;)



=====<Disclaimer>=====

- Sakura, Capcom Fighting Evolution, Capcom vs Snk and Street Fighter Zero are property
of Capcom
- This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes