; The CMD file.
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 25

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 16

[Command]
name = "BB"
command = B, B
time = 16

[Command]
name = "UU"
command = U, U
time = 10

[Command]
name = "DD"
command = D, D
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = b+y
time = 1

[Command];投げ
name = "nage"
command = x+a
time = 1

[Command];回避
name = "kaihi"
command = y+b
time = 1

[Command];
name = "cz"
command = c+z

[Command]
name = "uf"
command = UF
time = 1

[Command]
name = "ub"
command = UB
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command];26x
name = "26x"
command = D, F, x

[Command];26y
name = "26y"
command = D, F, y

[Command];26z
name = "26z"
command = D, F, z

[Command];26a
name = "26a"
command = D, F, a

[Command];26b
name = "26b"
command = D, F, b

[Command];26c
name = "26c"
command = D, F, c

[Command];26s
name = "26s"
command = D, F, s

[Command];26ax
name = "26ax"
command = D, F, a+x

[Command];26by
name = "26by"
command = D, F, b+y

[Command];24x
name = "24x"
command = ~D, B, x

[Command];24y
name = "24y"
command = ~D, B, y

[Command];24z
name = "24z"
command = ~D, B, z

[Command];24a
name = "24a"
command = ~D, B, a

[Command];24b
name = "24b"
command = ~D, B, b

[Command];24c
name = "24c"
command = ~D, B, c

[Command];24ax
name = "24ax"
command = D, B, a+x

[Command];24by
name = "24by"
command = D, B, b+y

[Command];626x
name = "626x"
command = ~F, D, DF, x

[Command];626x
name = "626x"
command = ~F, D, F, x

[Command];626y
name = "626y"
command = ~F, D, DF, y

[Command];626y
name = "626y"
command = ~F, D, F, y

[Command];626z
name = "626z"
command = F, D, DF, z

[Command];626z
name = "626z"
command = F, D, F, z

[Command];626a
name = "626a"
command = ~F, D, DF, a

[Command];626a
name = "626a"
command = ~F, D, F, a

[Command];626b
name = "626b"
command = ~F, D, DF, b

[Command];626b
name = "626b"
command = ~F, D, F, b

[Command];626c
name = "626c"
command = ~F, D, DF, c

[Command];626c
name = "626c"
command = ~F, D, F, c

[Command];424x
name = "424x"
command = ~B, D, DB, x

[Command];424x
name = "424x"
command = ~B, D, B, x

[Command];424y
name = "424y"
command = ~B, D, DB, y

[Command];424y
name = "424y"
command = ~B, D, B, y

[Command];424z
name = "424z"
command = B, D, DB, z

[Command];424z
name = "424z"
command = B, D, B, z

[Command];424a
name = "424a"
command = ~B, D, DB, a

[Command];424a
name = "424a"
command = ~B, D, B, a

[Command];424b
name = "424b"
command = ~B, D, DB, b

[Command];424b
name = "424b"
command = ~B, D, B, b

[Command];424c
name = "424c"
command = B, D, DB, c

[Command];424c
name = "424c"
command = B, D, B, c

[Command];2626z
name = "2626z"
command = ~D, F, D, F, z

[Command];2626a
name = "2626a"
command = ~D, F ,D, F,  a

[Command];2626b
name = "2626b"
command = ~D, F, D, F, b

[Command];2626c
name = "2626c"
command = ~D, F, D, F, c

[Command];2424z
name = "2424z"
command = ~D, B, D, B, z

[Command];2424a
name = "2424a"
command = ~D, B, D, B, a

[Command];2424b
name = "2424b"
command = ~D, B, D, B, b

[Command];2424c
name = "2424c"
command = ~D, B, D, B, c

[Command];吸い込み1
name = "suikomi"
command = ~F ,D ,B ,a

[Command];吸い込み2
name = "rsuikomi"
command = ~B ,D ,F ,a

[Command];星投げ1
name = "hoshi"
command = ~F ,D ,B ,b

[Command];星投げ2
name = "rhoshi"
command = ~B ,D ,F ,b

[Command];ウルトラソード1
name = "ultra"
command = ~F ,D ,B ,c

[Command];ウルトラソード2
name = "rultra"
command = ~B ,D ,F ,c
;-| Single Button |---------------------------------------------------------
[Command]
name = "back"
command = B
time = 1

[Command]
name = "u"
command = U
time = 1

[Command]
name = "F"
command = F
time = 1

[Command]
name = "D"
command = D
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし |--------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holds"
command = /$s
time = 1

[Command];スマッシュホールド
name = "holdz"
command = /$z
time = 1

[Command];ホールドC
name = "holdc"
command = /$c
time = 1

[Command];ホールドB
name = "holdb"
command = /$b
time = 1

;---------------------------------------------------------------------------

[Statedef -1]
[State -1, ];銀河にねがいを-フラグセット
type = VarSet
triggerall = var(9) = 1
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 600 && (movecontact) + (MoveReversed);カービィキック
trigger10 = stateno = 610 && (movecontact) + (MoveReversed);トリプルキック
trigger10 = AnimElemTime(25) >= 0;トリプルキック
trigger11 = stateno = 620 && (movecontact) + (MoveReversed);エアカッター
trigger12 = stateno = 630 && (movecontact) + (MoveReversed);スクリュードライバー
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger13 = stateno = 640 && (movecontact) + (MoveReversed);ティンクルスター
trigger13 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger14 = stateno = 260 && (movecontact) + (MoveReversed);地上トリプルキック
;trigger14 = AnimElemTime(25) >= 0;地上トリプルキック
trigger14 = stateno = 265 && (movecontact) + (MoveReversed)&& AnimElemTime(33) >= 0;スピンキック
trigger14 = AnimElemTime(37) >= 0 || movecontact<=4 || MoveReversed<=4;スピンキック
trigger15 = stateno = 270 && (movecontact) + (MoveReversed);ダッシュサマーソルト
trigger16 = stateno = 280 && (movehit>=2)+(moveguarded = [2,11]);チョッピング
trigger17 = stateno = 281 && (movehit>=2)+(moveguarded = [2,11]);斬り上げ
trigger17 = PrevStateNo != 280;斬り上げ
trigger18 = stateno = 282 && (movehit>=2)+(moveguarded = [2,11]);;ひゃくれつソード
trigger19 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
trigger20 = stateno = 650 && (movecontact) + (MoveReversed);チョッピング+つきさし
;trigger21 = stateno = 655 && (movecontact) + (MoveReversed);したづき
trigger21 = stateno = 287 && (movecontact) + (MoveReversed)&& AnimElemTime(34) >= 1;ドリルソード
trigger22 = stateno = 660 && (movecontact) + (MoveReversed);スピニングソード
trigger22 = AnimElemTime(31) >= 0;スピニングソード
trigger23 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger24 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger24 = AnimElemTime(20) >= 0;百れつスピア
trigger25 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger26 = stateno = 670 && (movecontact) + (MoveReversed);空中ヤリつき
trigger27 = stateno = 671 && (movecontact) + (MoveReversed);空中百れつスピア
trigger27 = AnimElemTime(20) >= 0;空中百れつスピア
trigger28 = stateno = 675 && (movecontact) + (MoveReversed);空中きゅうしょつき
trigger29 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger30 = stateno = 645 && (movecontact) + (MoveReversed);ドロップキック
trigger31 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger32 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger33 = stateno = 680 && (movecontact) + (MoveReversed);空中はたきぎり
trigger34 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger35 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger36 = stateno = 685 && (movecontact) + (MoveReversed);空中ミラーぎり
trigger37 = stateno = 325 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(140) >= 1;リフレクトフォース
trigger38 = stateno = 690 && (movecontact) + (MoveReversed)&& AnimElemTime(140) >= 1;空中リフレクトフォース
trigger39 = stateno = 335 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(26) >= 1;サイクルビーム
trigger40 = stateno = 340 && (movecontact) + (MoveReversed)&& AnimElemTime(15) >= 1;ハンマーたたき1
trigger41 = stateno = 345 && (movecontact) + (MoveReversed)&& AnimElemTime(21) >= 1;ハンマーたたき2
trigger42 = stateno = 350 && (movecontact) + (MoveReversed)&& AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger43 = stateno = 350 && (movecontact) + (MoveReversed)&& AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger44 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング
trigger45 = stateno = 695 && (movecontact) + (MoveReversed)&& AnimElemTime(19) >= 1;だいしゃりん
trigger46 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger47 = stateno = 647 && (movecontact) + (MoveReversed)&& AnimElemTime(13) >= 1;ムーンサルト
trigger48 = stateno = 635 && (movecontact) + (MoveReversed);コークスクリューキック
trigger48 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger49 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger50 = stateno = 701 && (movecontact) + (MoveReversed);空中ヨーヨーなげ
trigger51 = stateno = 703 && (movecontact) + (MoveReversed);空中したなげヨーヨー
trigger52 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger53 = stateno = 706 && (movecontact) + (MoveReversed);空中うえなげヨーヨー
trigger54 = stateno = 710 && (movecontact) + (MoveReversed);空中スパーク＋カッター弱
trigger54 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger55 = stateno = 711 && (movecontact) + (MoveReversed)&& anim = 711;空中スパーク＋カッター強
trigger55 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger56 = stateno = 711 && (movecontact) + (MoveReversed)&& anim = 712;空中スパーク＋カッター強-派生
trigger56 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
trigger57 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger58 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger59 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger60 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger61 = stateno = 375 && (movecontact) + (MoveReversed)&& AnimElemTime(31)>=0;ダッシュカッター斬り
trigger62 = stateno = 715 && (movecontact) + (MoveReversed)&& AnimElemTime(5) >= 1;空中からたけわり弱
trigger63 = stateno = 716 && (movecontact) + (MoveReversed)&& AnimElemTime(7) >= 1;空中からたけわり強
trigger64 = stateno = 1240 && (movecontact) + (MoveReversed);なできりカッター
trigger65 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
trigger66 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger66 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
fvar(13) = 1

[State -1, ];銀河にねがいを-フラグセット
type = VarSet
triggerall = var(9) = 1
trigger1 = ctrl=0
trigger1 = stateno=[1000,3999]
trigger2 = ctrl=0
trigger2 = stateno<=1000
trigger2 = time<=3
fvar(13) = 0

[State -1, ];先行入力受付時間2
type = VarAdd
trigger1 = Var(47) > 0
trigger1 = StateNo != 52
trigger1 = HitPauseTime = 0
var(46) = -1

[State -1, ];こっぱみじんのじゅつフラグ
type = VarAdd
trigger1 = var(19)=4
trigger1 = var(20)>=0
var(20) = -1

[State -1,];こっぱみじんのじゅつ
type = HitOverride
triggerall = Var(19) = 4
trigger1 = var(20) >= 1
attr = SCA,AA,AP
stateno = 3030
ignorehitpause = 1

;===========================================================================
;キャンセルジャンプ
[State -1,]
type = ChangeState
value = 40
triggerall = var(59) != 1
triggerall = power >= 1000
trigger1 = StateNo = 151 || StateNo = 153
trigger1 = command = "UU"

;前回避
[State -1, ]
type = ChangeState
value = 3000+(stateno = 105)
triggerall = var(59) != 1
triggerall = var(47) = 3000 || command = "kaihi"
triggerall = statetype != A
triggerall = ctrl || StateNo = 2145 || stateno = 100&&AnimElemTime(2)>=0 || stateno = 105&&AnimElemTime(2)>=0 || anim = 1220 && AnimElemTime(8) >= 0
trigger1 = command = "holdfwd"
trigger1 = P2Dist X > 0
trigger2 = command = "holdback"
trigger2 = P2Dist X <= 0

;後ろ回避
[State -1, ]
type = ChangeState
value = 3001-(stateno = 105)
triggerall = var(59) != 1
triggerall = var(47) = 3000 || command = "kaihi"
triggerall = statetype != A
triggerall = ctrl || StateNo = 2145 || stateno = 100&&AnimElemTime(2)>=0||stateno = 105&&AnimElemTime(2)>=0 || anim = 1220 && AnimElemTime(8) >= 0
trigger1 = command = "holdback"
trigger1 = P2Dist X > 0
trigger2 = command = "holdfwd"
trigger2 = P2Dist X <= 0

;その場回避
[State -1, ]
type = ChangeState
value = 3002
triggerall = var(59) != 1
triggerall = var(47) = 3000 || command = "kaihi"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100&&AnimElemTime(2)>=0 || stateno = 105&&AnimElemTime(2)>=0

;空中回避
[State -1, ]
type = ChangeState
value = 3003
triggerall = var(59) != 1
triggerall = var(47) = 3000 || command = "kaihi"
trigger1 = statetype = A
trigger1 = ctrl

;ガードキャンセル前回避
[State -1, ]
type = ChangeState
value = 3005
triggerall = var(59) != 1
triggerall = statetype != A
triggerall = StateNo = 151 || StateNo = 153
triggerall = power >= 1000
trigger1 = command = "26by"
trigger1 = P2Dist X > 0
trigger2 = command = "24by"
trigger2 = P2Dist X <= 0

;ガードキャンセル後ろ回避
[State -1, ]
type = ChangeState
value = 3006
triggerall = var(59) != 1
triggerall = statetype != A
triggerall = StateNo = 151 || StateNo = 153
triggerall = power >= 1000
trigger1 = command = "24by"
trigger1 = P2Dist X > 0
trigger2 = command = "26by"
trigger2 = P2Dist X <= 0

;急降下
[State -1, ]
type = ChangeState
value = 53
triggerall = var(59) != 1
triggerall = Vel Y > 0
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = command = "DD"

;その場受け身
[State -1, ]
type = ChangeState
value = 3010
triggerall = var(59) != 1
triggerall = StateType = A
triggerall = MoveType = H
triggerall = Pos Y > -20
triggerall = Vel Y > 0
triggerall = CanRecover
triggerall = alive
trigger1 = command = "kaihi"

;カベはりつき
[State -1, ]
type = ChangeState
value = 3020
triggerall = var(59) != 1
triggerall = var(19) = 4
triggerall = statetype = A
triggerall = ctrl
trigger1 = command = "BB"
trigger1 = BackEdgeDist < 10
trigger2 = command = "FF"
trigger2 = FrontEdgeDist < 10

;カベはりつき-解除
[State -1, ]
type = ChangeState
value = 3022
triggerall = var(59) != 1
triggerall = var(19) = 4
trigger1 = StateNo = 3020
trigger1 = anim = 3021
trigger1 = command = "holddown"

;三角とび
[State -1, ]
type = ChangeState
value = 3023
triggerall = var(59) != 1
triggerall = var(19) = 4
triggerall = StateNo = 3020
triggerall = anim = 3021
trigger1 = command = "holdup"

;もうれつストンピング
[State -1,]
type = ChangeState
value = 810
triggerall = var(59) != 1
triggerall = command = "nage"
triggerall = statetype = S
trigger1 = command = "holdfwd"
trigger1 = StateNo = 100||stateno = 105
;---------------------------------------------------------------------------
;パワーボム
[State -1,]
type = ChangeState
value = 800
triggerall = var(59) != 1
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = command = "nage"
trigger1 = P2Dist X > 0
trigger1 = ctrl
trigger2 = command = "holdback"
trigger2 = command = "nage"
trigger2 = P2Dist X <= 0
trigger2 = ctrl
trigger3 = command = "26ax"
trigger3 = P2Dist X > 0
trigger3 = power >= 1000
trigger3 = StateNo = 151 || StateNo = 153
trigger4 = command = "24ax"
trigger4 = P2Dist X <= 0
trigger4 = power >= 1000
trigger4 = StateNo = 151 || StateNo = 153
;---------------------------------------------------------------------------
;ブレーンバスター
[State -1,]
type = ChangeState
value = 820
triggerall = var(59) != 1
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = command = "holdback"
trigger1 = command = "nage"
trigger1 = P2Dist X > 0
trigger1 = ctrl
trigger2 = command = "holdfwd"
trigger2 = command = "nage"
trigger2 = P2Dist X <= 0
trigger2 = ctrl
trigger3 = command = "24ax"
trigger3 = P2Dist X > 0
trigger3 = power >= 1000
trigger3 = StateNo = 151 || StateNo = 153
trigger4 = command = "26ax"
trigger4 = P2Dist X <= 0
trigger4 = power >= 1000
trigger4 = StateNo = 151 || StateNo = 153
;---------------------------------------------------------------------------
;ダッシュ
[State -1, ]
type = ChangeState
value = 100+(P2Dist x < 0)*5
triggerall = var(59) != 1
triggerall = Var(47) = 100 || command = "FF"
triggerall = statetype = S
triggerall = ctrl
triggerall = PrevStateNo != 100
trigger1 = command = "holdfwd"
trigger2 = stateno=105
trigger2 = anim = 101
trigger2 = animelemtime(12) >= 0

;---------------------------------------------------------------------------
;バックダッシュ
[State -1, ]
type = ChangeState
value = 105-(P2Dist x < 0)*5
triggerall = var(59) != 1
triggerall = Var(47) = 100 || command = "BB"
triggerall = statetype = S
triggerall = ctrl
triggerall = PrevStateNo != 100
trigger1 = command = "holdback"
trigger2 = stateno=100
trigger2 = anim = 101
trigger2 = animelemtime(12) >= 0
;---------------------------------------------------------------------------
;銀河にねがいを-ファイター
[State -1, ]
type = ChangeState
value = 3200
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdfwd")*(command="holds")
triggerall = command!="holdback"&&command!="holddown"&&command!="holdup"&&command!="26s"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 1
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ソード
[State -1, ]
type = ChangeState
value = 3201
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdback")*(command="holds")
triggerall = command!="holdfwd"&&command!="holddown"&&command!="holdup"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 2
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ニードル
[State -1, ]
type = ChangeState
value = 3202
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holddown")*(command="holds")
triggerall = command!="holdback"&&command!="holdfwd"&&command!="holdup"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 3
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ニンジャ
[State -1, ]
type = ChangeState
value = 3203
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdup")*(command="holds")
triggerall = command!="holdback"&&command!="holdfwd"&&command!="holddown"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 4
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ミラー
[State -1, ]
type = ChangeState
value = 3204
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdfwd")*(command="holddown")*(command="holds")
triggerall = command!="holdback"&&command!="holdup"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 5
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ハンマー
[State -1, ]
type = ChangeState
value = 3205
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdback")*(command="holddown")*(command="holds")
triggerall = command!="holdup"&&command!="holdfwd"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 6
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-スパーク
[State -1, ]
type = ChangeState
value = 3206
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdfwd")*(command="holdup")*(command="holds")
triggerall = command!="holdback"&&command!="holddown"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 7
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-カッター
[State -1, ]
type = ChangeState
value = 3207
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = (command="holdback")*(command="holdup")*(command="holds")
triggerall = command!="holddown"&&command!="holdfwd"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 8
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;銀河にねがいを-ファイア
[State -1, ]
type = ChangeState
value = 3208
triggerall = var(59) != 1
triggerall = var(47) = 3200
triggerall = command="26s"
triggerall = fvar(8) >= 1000
triggerall = var(9) = 1
triggerall = var(19) != 9
trigger1 = fvar(13)
;---------------------------------------------------------------------------
;ホバリング
[State -1,]
type = ChangeState
value = 45
triggerall = var(59) != 1
triggerall = statetype = A
triggerall = var(11) <= 4
triggerall = var(15) = 0
triggerall = command = "holdup"
trigger1 = ctrl && Vel Y > 0
trigger2 = stateno = 600 && (movecontact) + (MoveReversed);カービィキック
trigger3 = stateno = 610 && (movecontact) + (MoveReversed);トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && (movecontact) + (MoveReversed);エアカッター
trigger5 = stateno = 630 && (movecontact) + (MoveReversed);スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && (movecontact) + (MoveReversed);ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && (movecontact) + (MoveReversed);ドロップキック
trigger8 = stateno = 1005 && (movecontact) + (MoveReversed);ハンマー-空中
trigger8 = AnimElemTime(32) >= 0;ハンマー-空中
;trigger9 = stateno = 260 && (movecontact) + (MoveReversed);地上トリプルキック
;trigger9 = AnimElemTime(25) >= 0;地上トリプルキック
trigger9 = stateno = 265 && (movecontact) + (MoveReversed)&& AnimElemTime(33) >= 0;スピンキック
trigger9 = AnimElemTime(37) >= 0 || movecontact<=4 || MoveReversed<=4;スピンキック
trigger10 = stateno = 270 && (movecontact) + (MoveReversed);ダッシュサマーソルト
trigger11 = stateno = 1035 && (movecontact) + (MoveReversed);ライジンブレイク
trigger11 = AnimElemTime(21) >= 0;ライジンブレイク
trigger12 = stateno = 281 && (movecontact) + (MoveReversed)>= 2;斬り上げ
trigger12 = PrevStateNo != 280;斬り上げ
trigger13 = stateno = 650 && (movecontact) + (MoveReversed);チョッピング+つきさし
trigger14 = stateno = 655 && (movecontact) + (MoveReversed);したづき
trigger15 = stateno = 660 && (movecontact) + (MoveReversed);スピニングソード
trigger15 = AnimElemTime(31) >= 0;スピニングソード
trigger16 = stateno = 670 && (movecontact) + (MoveReversed);空中ヤリつき
trigger17 = stateno = 671 && (movecontact) + (MoveReversed);空中百れつスピア
trigger17 = AnimElemTime(20) >= 0;空中百れつスピア
trigger18 = stateno = 675 && (movecontact) + (MoveReversed);空中きゅうしょつき
trigger19 = stateno = 680 && (movecontact) + (MoveReversed);空中はたきぎり
trigger20 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび
trigger20 = Vel Y >= 0;三角とび
trigger21 = stateno = 685 && (movecontact) + (MoveReversed);空中ミラーぎり
trigger22 = stateno = 690 && (movecontact) + (MoveReversed)&& AnimElemTime(140) >= 1;空中リフレクトフォース
trigger23 = stateno = 695 && (movecontact) + (MoveReversed)&& AnimElemTime(19) >= 1;だいしゃりん
trigger24 = stateno = 647 && (movecontact) + (MoveReversed)&& AnimElemTime(13) >= 1;ムーンサルト
trigger25 = stateno = 635 && (movecontact) + (MoveReversed);コークスクリューキック
trigger25 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger26 = stateno = 701 && (movecontact) + (MoveReversed);空中ヨーヨーなげ
trigger27 = stateno = 703 && (movecontact) + (MoveReversed);空中したなげヨーヨー
trigger28 = stateno = 706 && (movecontact) + (MoveReversed);空中うえなげヨーヨー
trigger29 = stateno = 1161 && animelemtime(37) >= 0;空中フロントたたきつけ
trigger30 = stateno = 1167;空中バックたたきつけ
trigger31 = stateno = 710 && (movecontact) + (MoveReversed);空中スパーク＋カッター弱
trigger31 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger32 = stateno = 711 && (movecontact) + (MoveReversed)&& anim = 711;空中スパーク＋カッター強
trigger32 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger33 = stateno = 711 && (movecontact) + (MoveReversed)&& anim = 712;空中スパーク＋カッター強-派生
trigger33 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
trigger34 = stateno = 715 && (movecontact) + (MoveReversed) && AnimElemTime(5) >= 1;空中からたけわり弱
trigger35 = stateno = 716 && (movecontact) + (MoveReversed) && AnimElemTime(7) >= 1;空中からたけわり強
trigger36 = stateno = 1240 && (movecontact) + (MoveReversed);なできりカッター
trigger37 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger37 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき

[State -1,];先行入力
type = VarSet
triggerall = var(59) != 1
trigger1 = command != "holdup"
var(15) = 0
ignorehitpause = 1
pausemovetime = 99999
;---------------------------------------------------------------------------
;ストーン
[State -1, ]
type = ChangeState
value = 2000
triggerall = var(59) != 1
triggerall = var(47) = 105+(P2Dist X < 0)*10 || command = "2626a"
triggerall = pos y <= -50
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 650 && movecontact;チョッピング+つきさし
trigger8 = stateno = 655 && movecontact;したづき
trigger9 = stateno = 660 && movecontact;スピニングソード
trigger9 = AnimElemTime(31) >= 0;スピニングソード
trigger10 = stateno = 670 && movecontact;空中ヤリつき
trigger11 = stateno = 671 && movecontact;空中百れつスピア
trigger11 = AnimElemTime(20) >= 0;空中百れつスピア
trigger12 = stateno = 675 && movecontact;空中きゅうしょつき
trigger13 = stateno = 645 && movecontact;ドロップキック
trigger14 = stateno = 680 && movecontact;空中はたきぎり
trigger15 = stateno = 685 && movecontact;空中ミラーぎり
trigger16 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger17 = stateno = 695 && movecontact && AnimElemTime(19) >= 1;だいしゃりん
trigger18 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger18 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger19 = stateno = 645 && movecontact;ドロップキック
trigger20 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger21 = stateno = 635 && movecontact;コークスクリューキック
trigger21 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger22 = stateno = 701 && movecontact;空中ヨーヨーなげ
trigger23 = stateno = 703 && movecontact;空中したなげヨーヨー
trigger24 = stateno = 706 && movecontact;空中うえなげヨーヨー
trigger25 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger25 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger26 = stateno = 711 && movecontact && anim = 711;空中スパーク＋カッター強
trigger26 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger27 = stateno = 711 && movecontact && anim = 712;空中スパーク＋カッター強-派生
trigger27 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
trigger28 = stateno = 715 && movecontact && AnimElemTime(5) >= 1;空中からたけわり弱
trigger29 = stateno = 716 && movecontact && AnimElemTime(7) >= 1;空中からたけわり強
trigger30 = stateno = 1240 && movecontact;なできりカッター
trigger31 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger31 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;ストーン解除
[State -1, ]
type = ChangeState
value = 2001
triggerall = var(59) != 1
triggerall = var(47) = 2001
trigger1 = anim != 2000
trigger1 = stateno = 2000
;---------------------------------------------------------------------------
;ファイナルカッター
[State -1, ]
type = ChangeState
value = 2100
triggerall = var(59) != 1
triggerall = var(47) = 105 || command = "2626a"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 40 || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしソード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 325 && (movehit)+(moveguarded = [1,10]); && AnimElemTime(140) >= 1;リフレクトフォース
trigger21 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビーム
trigger22 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger23 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger24 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger25 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger26 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger27 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger28 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger29 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger30 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger31 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger32 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger33 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger34 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger35 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;ドラグーン
[State -1, ]
type = ChangeState
value = 2105
triggerall = var(59) != 1
triggerall = var(47) = 117-(P2Dist X < 0)*10 || command = "2424c"
triggerall = power >= 3000
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 600 && movecontact;カービィキック
trigger10 = stateno = 610 && movecontact;トリプルキック
trigger10 = AnimElemTime(25) >= 0;トリプルキック
trigger11 = stateno = 620 && movecontact;エアカッター
trigger12 = stateno = 630 && movecontact;スクリュードライバー
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger13 = stateno = 640 && movecontact;ティンクルスター
trigger13 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger14 = stateno = 260 && movecontact;地上トリプルキック
;trigger14 = AnimElemTime(25) >= 0;地上トリプルキック
trigger14 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger14 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger15 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger16 = stateno = 280 && (movehit>=2)+(moveguarded = [2,11]);チョッピング
trigger17 = stateno = 281 && (movehit>=2)+(moveguarded = [2,11]);斬り上げ
trigger17 = PrevStateNo != 280;斬り上げ
trigger18 = stateno = 282 && (movehit>=2)+(moveguarded = [2,11]);;ひゃくれつソード
trigger19 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
trigger20 = stateno = 650 && movecontact;チョッピング+つきさし
;trigger21 = stateno = 655 && movecontact;したづき
trigger21 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger22 = stateno = 660 && movecontact;スピニングソード
trigger22 = AnimElemTime(31) >= 0;スピニングソード
trigger23 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger24 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger24 = AnimElemTime(20) >= 0;百れつスピア
trigger25 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger26 = stateno = 670 && movecontact;空中ヤリつき
trigger27 = stateno = 671 && movecontact;空中百れつスピア
trigger27 = AnimElemTime(20) >= 0;空中百れつスピア
trigger28 = stateno = 675 && movecontact;空中きゅうしょつき
trigger29 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger30 = stateno = 645 && movecontact;ドロップキック
trigger31 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger32 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger33 = stateno = 680 && movecontact;空中はたきぎり
trigger34 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger35 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger36 = stateno = 685 && movecontact;空中ミラーぎり
trigger37 = stateno = 325 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(140) >= 1;リフレクトフォース
trigger38 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger39 = stateno = 335 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(26) >= 1;サイクルビーム
trigger40 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger41 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger42 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger43 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger44 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング
trigger45 = stateno = 695 && movecontact && AnimElemTime(19) >= 1;だいしゃりん
trigger46 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger47 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger48 = stateno = 635 && movecontact;コークスクリューキック
trigger48 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger49 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger50 = stateno = 701 && movecontact;空中ヨーヨーなげ
trigger51 = stateno = 703 && movecontact;空中したなげヨーヨー
trigger52 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger53 = stateno = 706 && movecontact;空中うえなげヨーヨー
trigger54 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger54 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger55 = stateno = 711 && movecontact && anim = 711;空中スパーク＋カッター強
trigger55 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger56 = stateno = 711 && movecontact && anim = 712;空中スパーク＋カッター強-派生
trigger56 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
trigger57 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger58 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger59 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger60 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger61 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger62 = stateno = 715 && movecontact && AnimElemTime(5) >= 1;空中からたけわり弱
trigger63 = stateno = 716 && movecontact && AnimElemTime(7) >= 1;空中からたけわり強
trigger64 = stateno = 1240 && movecontact;なできりカッター
trigger65 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
trigger66 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger66 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;吸い込み
[State -1, ]
type = ChangeState
value = 2120
triggerall = var(59) != 1
triggerall = var(47) = 2120 || command = "suikomi"
triggerall = var(19) = 0
triggerall = power >= 1000
triggerall = var(9) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;カービィコンビネーション
[State -1, ]
type = ChangeState
value = 2130
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 1
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------
;下投げボディスラム
[State -1, ]
type = ChangeState
value = 2135
triggerall = var(59) != 1
triggerall = var(47) = 106+(P2Dist X < 0)*10 || command = "2626b"
triggerall = var(19) = 1
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger11 = stateno = 635 && movecontact;コークスクリューキック
trigger11 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ジャイアントパンチ-攻撃
[State -1, ]
type = ChangeState
value = 2148
triggerall = var(59) != 1
triggerall = var(47) = 103 || command = "2626z"
triggerall = Power >= 1000
triggerall = var(19) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 2145 && AnimElemTime(7) >= 0;ジャイアントパンチ-溜め
;---------------------------------------------------------------------------
;ジャイアントパンチ-溜め
[State -1, ]
type = ChangeState
value = 2145
triggerall = var(59) != 1
triggerall = var(47) = 113 || command = "2424z"
triggerall = var(19) = 1
triggerall = Var(20) < 2000
triggerall = Power >= 11
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------
;そっこうメガはどう
[State -1, ]
type = ChangeState
value = 2300
triggerall = var(59) != 1
triggerall = var(47) = 115 || command = "24a"
triggerall = Power >= 1000
triggerall = var(19) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100||stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;ミジンソード
[State -1, ]
type = ChangeState
value = 2150
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 2
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit>=2)+(moveguarded = [1,11]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && (movehit>=2)+(moveguarded = [2,11]);ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
trigger12 = stateno = 287 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(34) >= 1;ドリルソード
;---------------------------------------------------------------------------
;シールドブレイカー
[State -1, ]
type = ChangeState
value = 2160
triggerall = var(59) != 1
triggerall = var(47) = 103 || command = "2424z"
triggerall = var(19) = 2
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit>=2)+(moveguarded = [1,11]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && (movehit>=2)+(moveguarded = [2,11]);ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
trigger12 = stateno = 287 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(34) >= 1;ドリルソード

[State -1,];シールドブレイカーホールド
type = ChangeState
value = 2161
triggerall = var(59) = 0
trigger1 = command != "holdz"
trigger1 = stateno = 2160 && AnimElemTime(11) >= 0
;---------------------------------------------------------------------------
;ソードビーム
[State -1, ]
type = ChangeState
value = 2170
triggerall = var(59) != 1
triggerall = var(47) = 115-(P2Dist X < 0)*10 || command = "2424a"
triggerall = var(19) = 2
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 650 && movecontact;チョッピング+つきさし
trigger8 = stateno = 655 && movecontact;したづき
trigger9 = stateno = 660 && movecontact;スピニングソード
trigger9 = AnimElemTime(31) >= 0;スピニングソード
trigger10 = stateno = 645 && movecontact;ドロップキック
trigger11 = stateno = 281 && movecontact >= 2;斬り上げ
trigger11 = PrevStateNo != 280;斬り上げ
trigger12 = stateno = 635 && movecontact;コークスクリューキック
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ニードル+スパーク
[State -1, ]
type = ChangeState
value = 2180
triggerall = var(59) != 1
triggerall = var(47) = 115 || command = "2424a"
triggerall = var(19) = 3 || var(19) = 7
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger10 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger10 = AnimElemTime(20) >= 0;百れつスピア
trigger11 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger12 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger13 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger14 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;ニードル+ストーン
[State -1, ]
type = ChangeState
value = 2190
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 3
triggerall = power >= 2000
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && movecontact >= 1;ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 600 && movecontact;カービィキック
trigger10 = stateno = 610 && movecontact;トリプルキック
trigger10 = AnimElemTime(25) >= 0;トリプルキック
trigger11 = stateno = 620 && movecontact;エアカッター
trigger12 = stateno = 630 && movecontact;スクリュードライバー
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger13 = stateno = 640 && movecontact;ティンクルスター
trigger13 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger14 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger15 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger15 = AnimElemTime(20) >= 0;百れつスピア
trigger16 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger17 = stateno = 670 && movecontact;空中ヤリつき
trigger18 = stateno = 671 && movecontact;空中百れつスピア
trigger18 = AnimElemTime(20) >= 0;空中百れつスピア
trigger19 = stateno = 675 && movecontact;空中きゅうしょつき
trigger20 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger21 = stateno = 645 && movecontact;ドロップキック
trigger22 = stateno = 635 && movecontact;コークスクリューキック
trigger22 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック

;---------------------------------------------------------------------------
;ニードル＋ボム
[State -1, ]
type = ChangeState
value = 2200
triggerall = var(59) != 1
triggerall = var(47) = 107+(P2Dist X < 0)*10 || command = "2626c"
triggerall = var(19) = 3
triggerall = power >= 3000
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && movecontact >= 1;ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 600 && movecontact;カービィキック
trigger10 = stateno = 610 && movecontact;トリプルキック
trigger10 = AnimElemTime(25) >= 0;トリプルキック
trigger11 = stateno = 620 && movecontact;エアカッター
trigger12 = stateno = 630 && movecontact;スクリュードライバー
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger13 = stateno = 640 && movecontact;ティンクルスター
trigger13 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger14 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger15 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger15 = AnimElemTime(20) >= 0;百れつスピア
trigger16 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger17 = stateno = 670 && movecontact;空中ヤリつき
trigger18 = stateno = 671 && movecontact;空中百れつスピア
trigger18 = AnimElemTime(20) >= 0;空中百れつスピア
trigger19 = stateno = 675 && movecontact;空中きゅうしょつき
trigger20 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger21 = stateno = 645 && movecontact;ドロップキック
trigger22 = stateno = 635 && movecontact;コークスクリューキック
trigger22 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ボム＋カッター
[State -1, ]
type = ChangeState
value = 2210
triggerall = var(59) != 1
triggerall = var(47) = 116 || command = "2424b"
triggerall = var(19) = 4
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger10 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger11 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり

;---------------------------------------------------------------------------
;空中ボム＋カッター
[State -1, ]
type = ChangeState
value = 2215
triggerall = var(59) != 1
triggerall = var(47) = 116-(P2Dist X < 0)*10 || command = "2424b"
triggerall = var(19) = 4
triggerall = power >= 2000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 680 && movecontact;空中はたきぎり
trigger8 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;イズナ落とし
[State -1, ]
type = ChangeState
value = 2220
triggerall = var(59) != 1
triggerall = var(47) = 115-(P2Dist X < 0)*10 || command = "2424a"
triggerall = var(19) = 4
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 680 && movecontact;空中はたきぎり
trigger8 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック

;---------------------------------------------------------------------------
;いあいぬき
[State -1, ]
type = ChangeState
value = 2230
triggerall = var(59) != 1
triggerall = var(47) = 107 || command = "2626c"
triggerall = var(19) = 4
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger10 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger11 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
;---------------------------------------------------------------------------
;ミラーぶんしん
[State -1, ]
type = ChangeState
value = 2235
triggerall = var(59) != 1
triggerall = var(47) = 115 || command = "2424a"
triggerall = var(19) = 5
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger10 = stateno = 325 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(140) >= 1;リフレクトフォース
trigger11 = stateno = 335 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(26) >= 1;サイクルビーム
;---------------------------------------------------------------------------
;はどうビームSDX
[State -1, ]
type = ChangeState
value = 2240
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 5
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger10 = stateno = 325 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(140) >= 1;リフレクトフォース
trigger11 = stateno = 335 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(26) >= 1;サイクルビーム
;---------------------------------------------------------------------------
;ミラクルビーム
[State -1, ]
type = ChangeState
value = 2245
triggerall = var(59) != 1
triggerall = var(47) = 107 || command = "2626c"
triggerall = var(19) = 5
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger10 = stateno = 325 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(140) >= 1;リフレクトフォース
trigger11 = stateno = 335 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(26) >= 1;サイクルビーム
;---------------------------------------------------------------------------
;ごく・だいしゃりん
[State -1, ]
type = ChangeState
value = 2250
triggerall = var(59) != 1
triggerall = var(47) = 106+(P2Dist X < 0)*10 || command = "2626b"
triggerall = var(19) = 6
triggerall = power >= 2000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 695 && movecontact && AnimElemTime(19) >= 1;だいしゃりん
trigger9 = stateno = 635 && movecontact;コークスクリューキック
trigger9 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ごく・ジャイアントスイング
[State -1, ]
type = ChangeState
value = 2255
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 6
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger10 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger11 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger12 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
;---------------------------------------------------------------------------
;ばくれつハンマー投げ
[State -1, ]
type = ChangeState
value = 2260
triggerall = var(59) != 1
triggerall = command = "holdb"
triggerall = var(19) = 6
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = StateNo = 2255 && AnimElemTime(40) = 0 && movecontact
;---------------------------------------------------------------------------
;スパーク＋ボム
[State -1, ]
type = ChangeState
value = 2265
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 7
triggerall = fvar(12) >= 33
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;はどうだん
[State -1, ]
type = ChangeState
value = 2270
triggerall = var(59) != 1
triggerall = var(47) = 103 || command = "2626z"
triggerall = var(19) = 7
triggerall = fvar(12) >= 100
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;バリア
[State -1, ]
type = ChangeState
value = 2275
triggerall = var(59) != 1
triggerall = var(47) = 113 || command = "2424z"
triggerall = var(19) = 7
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;カッター＋バーニン1
[State -1, ]
type = ChangeState
value = 2280
triggerall = var(59) != 1
triggerall = var(47) = 115 || command = "2424a"
triggerall = var(19) = 8
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
;---------------------------------------------------------------------------
;カッター＋バーニン2
[State -1, ]
type = ChangeState
value = 2285
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 8
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger11 = stateno = 2280 && AnimElemTime(22)>=0 && AnimElemTime(34)<=0;カッター＋バーニン1
;---------------------------------------------------------------------------
;ちょうメッタぎりカッター
[State -1, ]
type = ChangeState
value = 2295
triggerall = var(59) != 1
triggerall = var(47) = 107 || command = "2626c"
triggerall = var(19) = 8
triggerall = power >= 300000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
;---------------------------------------------------------------------------
;ファルコンパンチ
[State -1, ]
type = ChangeState
value = 2310
triggerall = var(59) != 1
triggerall = var(47) = 115 || command = "2424a"
triggerall = var(19) = 9
triggerall = power >= 1000
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
trigger9 = stateno = 600 && movecontact;カービィキック
trigger10 = stateno = 610 && movecontact;トリプルキック
trigger10 = AnimElemTime(25) >= 0;トリプルキック
trigger11 = stateno = 620 && movecontact;エアカッター
trigger12 = stateno = 630 && movecontact;スクリュードライバー
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger13 = stateno = 640 && movecontact;ティンクルスター
trigger13 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger14 = stateno = 645 && movecontact;ドロップキック
trigger15 = stateno = 635 && movecontact;コークスクリューキック
trigger15 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger16 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger16 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;バーニングxバーニング
[State -1, ]
type = ChangeState
value = 2320
triggerall = var(59) != 1
triggerall = var(47) = 106 || command = "2626b"
triggerall = var(19) = 9
triggerall = power >= 2000
triggerall = var(11) <= 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;バーニングxバーニング-空中
[State -1, ]
type = ChangeState
value = 2321
triggerall = var(59) != 1
triggerall = var(47) = 106+(P2Dist X < 0)*10 || command = "2626b"
triggerall = var(19) = 9
triggerall = power >= 2000
triggerall = var(11) <= 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger9 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;ドラゴストーム
[State -1, ]
type = ChangeState
value = 2325
triggerall = var(59) != 1
triggerall = var(47) = 107 || command = "2626c"
triggerall = var(19) = 9
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;ドラゴストーム-空中
[State -1, ]
type = ChangeState
value = 2328
triggerall = var(59) != 1
triggerall = var(47) = 107 || command = "2626c"
triggerall = var(19) = 9
triggerall = power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger9 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;コピー投げ
[State -1, ]
type = ChangeState
value = 1008
triggerall = var(59) != 1
triggerall = var(47) = 1008 || command = "hoshi"
triggerall = var(19) != 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && (movehit>=2)+(moveguarded = [2,11]);チョッピング
trigger10 = stateno = 282 && (movehit>=2)+(moveguarded = [2,11]);ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger21 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
;---------------------------------------------------------------------------
;ウルトラソード
[State -1, ]
type = ChangeState
value = 2950
triggerall = var(59) != 1
triggerall = var(47) = 2950 || command = "ultra"
triggerall = var(6) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno=100
;---------------------------------------------------------------------------
;カベはりつき-前飛び1
[State -1, ]
type = ChangeState
value = 3025
triggerall = var(59) != 1
triggerall = var(47) = 75 || var(47) = 105
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger3 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger4 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger5 = stateno = 1070 && movehit >= 2;みじんぎり-必殺
trigger6 = stateno = 1075 && movehit;かえし4れん
trigger7 = stateno = 1085 && AnimElemTime(16) >= 0;しゅりけんなげ
;---------------------------------------------------------------------------
;カベはりつき-前飛び2
[State -1, ]
type = ChangeState
value = 3026
triggerall = var(59) != 1
triggerall = var(47) = 76 || var(47) = 106
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger3 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger4 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger5 = stateno = 1070 && movehit >= 2;みじんぎり-必殺
trigger6 = stateno = 1075 && movehit;かえし4れん
trigger7 = stateno = 1085 && AnimElemTime(16) >= 0;しゅりけんなげ
;---------------------------------------------------------------------------
;カベはりつき-後ろ飛び1
[State -1, ]
type = ChangeState
value = 3028
triggerall = var(59) != 1
triggerall = var(47) = 85 || var(47) = 115
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger3 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger4 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger5 = stateno = 1070 && movehit >= 2;みじんぎり-必殺
trigger6 = stateno = 1075 && movehit;かえし4れん
trigger7 = stateno = 1085 && AnimElemTime(16) >= 0;しゅりけんなげ
;---------------------------------------------------------------------------
;カベはりつき-後ろ飛び2
[State -1, ]
type = ChangeState
value = 3029
triggerall = var(59) != 1
triggerall = var(47) = 86 || var(47) = 116
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger3 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger4 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger5 = stateno = 1070 && movehit >= 2;みじんぎり-必殺
trigger6 = stateno = 1075 && movehit;かえし4れん
trigger7 = stateno = 1085 && AnimElemTime(16) >= 0;しゅりけんなげ
;---------------------------------------------------------------------------
;火だるまスピン
[State -1, ]
type = ChangeState
value = 1285
triggerall = var(59) != 1
triggerall = var(47) = 73+(P2Dist X < 0)*10 || var(47) = 103+(P2Dist X < 0)*10 || command = "626z"
triggerall = var(19) = 9
triggerall = anim != [41,43]
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger9 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき

;火だるまスピン
[State -1,]
type = ChangeState
value = 1285
triggerall = var(59) != 1
triggerall = var(47) = 73+(P2Dist X < 0)*10 || var(47) = 103+(P2Dist X < 0)*10 || command = "626z"
triggerall = statetype = A
triggerall = var(19) = 9
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;空中PKファイヤー
[State -1, ]
type = ChangeState
value = 1283
triggerall = var(59) != 1
triggerall = command = "24z" || var(47) = 63-(P2Dist X < 0)*10 || var(47) = 83-(P2Dist X < 0)*10 || var(47) = 113-(P2Dist X < 0)*10
triggerall = var(19) = 9
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger2 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;PKファイヤー
[State -1, ]
type = ChangeState
value = 1280
triggerall = var(59) != 1
triggerall = var(47) = 63 || var(47) = 83 || var(47) = 113 || command = "24z"
triggerall = var(19) = 9
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;空中ファイアボール
[State -1, ]
type = ChangeState
value = 1278
triggerall = var(59) != 1
triggerall = var(47) = 53+(P2Dist X < 0)*10 || command = "26z"
triggerall = var(19) = 9
triggerall = numhelper(1275)<=2
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger9 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;ファイアボール
[State -1, ]
type = ChangeState
value = 1275
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 73 || var(47) = 103 || command = "26z"
triggerall = var(19) = 9
triggerall = numhelper(1275)<=2
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;火だるまぢごく
[State -1, ]
type = ChangeState
value = 1270
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 9
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
trigger9 = (stateno = [380,383]) && var(18)=0 && AnimElemTime(16) >= 0 && AnimElemTime(36) < 0;火ふきこうげき-空キャン
;---------------------------------------------------------------------------
;バーニングアタック
[State -1, ]
type = ChangeState
value = 1265
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 9
triggerall = var(11) <= 4
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;空中バーニングアタック
[State -1, ]
type = ChangeState
value = 1266
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 9
triggerall = var(11) <= 4
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger9 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき
;---------------------------------------------------------------------------
;プチファイナルカッター
[State -1, ]
type = ChangeState
value = 1250
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 8
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
;---------------------------------------------------------------------------
;かぶとわり(カッター)
[State -1, ]
type = ChangeState
value = 1245
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 8
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 715 && movecontact && AnimElemTime(5) >= 1;空中からたけわり弱
trigger10 = stateno = 716 && movecontact && AnimElemTime(7) >= 1;空中からたけわり強
trigger11 = stateno = 1240 && movecontact;なできりカッター
;---------------------------------------------------------------------------
;なできりカッター
[State -1, ]
type = ChangeState
value = 1240
triggerall = var(59) != 1
triggerall = var(47) = 53+(P2Dist X < 0)*10 || var(47) = 73+(P2Dist X < 0)*10 || var(47) = 103+(P2Dist X < 0)*10 || command = "26z"
triggerall = var(19) = 8
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 715 && movecontact && AnimElemTime(5) >= 1;空中からたけわり弱
trigger10 = stateno = 716 && movecontact && AnimElemTime(7) >= 1;空中からたけわり強
;---------------------------------------------------------------------------
;カッターブーメラン
[State -1, ]
type = ChangeState
value = 1230
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 73 || var(47) = 103 || command = "26z"
triggerall = var(19) = 8
triggerall = helper(1235),stateno != 1235 && helper(1235),stateno != 1236 && helper(1235),stateno != 1237 && helper(1235),stateno != 1241
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
;---------------------------------------------------------------------------
;ダッシュカッター斬り(必殺)
[State -1, ]
type = ChangeState
value = 1225
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 8
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger9 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger10 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
;---------------------------------------------------------------------------
;サンダーボム-たかめ
[State -1, ]
type = ChangeState
value = 1224
triggerall = var(59) != 1
triggerall = var(47) = 83 || var(47) = 113 || command = "424z"
triggerall = var(19) = 7
triggerall = fvar(12) >= 20
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;サンダーボム-ひくめ
[State -1, ]
type = ChangeState
value = 1223
triggerall = var(59) != 1
triggerall = var(47) = 63 || var(47) = 83 || var(47) = 113 || command = "24z"
triggerall = var(19) = 7
triggerall = fvar(12) >= 20
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;スパーク＋ファイア
[State -1, ]
type = ChangeState
value = 1220
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 117 || command = "424c"
triggerall = var(19) = 7
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;スパークアタック
[State -1, ]
type = ChangeState
value = 1205
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 7
triggerall = fvar(12) >= 15
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;サンダーボルト
[State -1, ]
type = ChangeState
value = 1210
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 7
triggerall = fvar(12) >= 20
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強

;---------------------------------------------------------------------------
;イナズマおとし
[State -1, ]
type = ChangeState
value = 1215
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 7
triggerall = Pos Y <= -20
triggerall = fvar(12) >= 20
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger9 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger10 = stateno = 711 && movecontact && anim = 711;空中スパーク＋カッター強
trigger10 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger11 = stateno = 711 && movecontact && anim = 712;空中スパーク＋カッター強-派生
trigger11 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
;---------------------------------------------------------------------------
;空中ロボビーム
[State -1, ]
type = ChangeState
value = 1191
triggerall = var(59) != 1
triggerall = var(47) = 53+(P2Dist X < 0)*10  || var(47) = 73+(P2Dist X < 0)*10  || var(47) = 103+(P2Dist X < 0)*10  || command = "26z"
triggerall = var(19) = 7
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 635 && movecontact;コークスクリューキック
trigger8 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger9 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger9 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger10 = stateno = 711 && movecontact && anim = 711;空中スパーク＋カッター強
trigger10 = AnimElemTime(20) >= 1 || HitCount = 2;空中スパーク＋カッター強
trigger11 = stateno = 711 && movecontact && anim = 712;空中スパーク＋カッター強-派生
trigger11 = AnimElemTime(25) >= 1 || HitCount = 2;空中スパーク＋カッター強-派生
;---------------------------------------------------------------------------
;ロボビーム
[State -1, ]
type = ChangeState
value = 1180
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 73 || var(47) = 103 || command = "26z"
triggerall = var(19) = 7
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 370 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger10 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
;---------------------------------------------------------------------------
;ゲイザースパイラル
[State -1, ]
type = ChangeState
value = 1175
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 361 && movecontact;ヨーヨーなげ
trigger10 = stateno = 366 && movecontact;うえなげヨーヨー
;---------------------------------------------------------------------------
;たかいたかい
[State -1, ]
type = ChangeState
value = 1150
triggerall = var(59) != 1
triggerall = var(47)=73||var(47)=103||command="626z"
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 361 && movecontact;ヨーヨーなげ
trigger10 = stateno = 366 && movecontact;うえなげヨーヨー
trigger11 = stateno = 1141 && AnimElemTime(27) >= 0 && AnimElemTime(34) < 0;バックたたきつけ
trigger12 = stateno = 1151 && AnimElemTime(29) >= 0 && AnimElemTime(39) < 0;たかいたかい
trigger13 = stateno = 1156 && AnimElemTime(36) >= 0 && AnimElemTime(46) < 0;フロントたたきつけ
;---------------------------------------------------------------------------
;バックたたきつけ
[State -1, ]
type = ChangeState
value = 1140
triggerall = var(59) != 1
triggerall = var(47)=53||var(47)=73||var(47)=103||command="26z"&&P2Dist X>=0||stateno=1141&&command="24z"&P2Dist X<0
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 361 && movecontact;ヨーヨーなげ
trigger10 = stateno = 366 && movecontact;うえなげヨーヨー
trigger11 = stateno = 1141 && AnimElemTime(27) >= 0 && AnimElemTime(34) < 0;バックたたきつけ
trigger12 = stateno = 1151 && AnimElemTime(29) >= 0 && AnimElemTime(39) < 0;たかいたかい
trigger13 = stateno = 1156 && AnimElemTime(36) >= 0 && AnimElemTime(46) < 0;フロントたたきつけ
;---------------------------------------------------------------------------
;フロントたたきつけ
[State -1, ]
type = ChangeState
value = 1155
triggerall = var(59) != 1
triggerall = var(47)=83||var(47)=113||command="424z"
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 361 && movecontact;ヨーヨーなげ
trigger10 = stateno = 366 && movecontact;うえなげヨーヨー
trigger11 = stateno = 1141 && AnimElemTime(27) >= 0 && AnimElemTime(34) < 0;バックたたきつけ
trigger12 = stateno = 1151 && AnimElemTime(29) >= 0 && AnimElemTime(39) < 0;たかいたかい
trigger13 = stateno = 1156 && AnimElemTime(36) >= 0 && AnimElemTime(46) < 0;フロントたたきつけ
;---------------------------------------------------------------------------
;空中バックたたきつけ
[State -1, ]
type = ChangeState
value = 1165
triggerall = var(59) != 1
triggerall = var(47)=73+(P2Dist X < 0)*10 ||var(47)=103+(P2Dist X < 0)*10||command="626z"
triggerall = var(19) = 100
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 635 && movecontact;コークスクリューキック
trigger7 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger8 = stateno = 701 && movecontact;空中ヨーヨーなげ
trigger9 = stateno = 703 && movecontact;空中したなげヨーヨー
trigger10 = stateno = 706 && movecontact;空中うえなげヨーヨー
;---------------------------------------------------------------------------
;空中フロントたたきつけ
[State -1, ]
type = ChangeState
value = 1160
triggerall = var(59) != 1
triggerall = var(47)=53||var(47)=73||var(47)=103||command="26z"&&P2Dist X>=0||stateno=1141&&command="24z"&P2Dist X<0
triggerall = var(19) = 100
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 635 && movecontact;コークスクリューキック
trigger7 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger8 = stateno = 701 && movecontact;空中ヨーヨーなげ
trigger9 = stateno = 703 && movecontact;空中したなげヨーヨー
trigger10 = stateno = 706 && movecontact;空中うえなげヨーヨー
;---------------------------------------------------------------------------
;おにごろし火炎ハンマー
[State -1, ]
type = ChangeState
value = 1130
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 6
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger10 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger11 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger12 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger13 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング
;---------------------------------------------------------------------------
;アイスショット
[State -1, ]
type = ChangeState
value = 1135
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 117 || command = "424c"
triggerall = var(19) = 6
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger10 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger11 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger12 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger13 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング

;---------------------------------------------------------------------------
;ネールのあい
[State -1, ]
type = ChangeState
value = 1120
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 117 || command = "424c"
triggerall = var(19) = 5
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger9 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger10 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビーム
;---------------------------------------------------------------------------
;空中ネールのあい
[State -1, ]
type = ChangeState
value = 1123
triggerall = var(59) != 1
triggerall = var(47) = 87-(P2Dist X < 0)*10 || (47) = 117-(P2Dist X < 0)*10 || command = "424c"
triggerall = var(19) = 5
triggerall = var(11) <= 4
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 685 && movecontact;空中ミラーぎり
trigger8 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;かえし4れん
[State -1, ]
type = ChangeState
value = 1075
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger10 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger11 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
;---------------------------------------------------------------------------
;みじんぎり-必殺
[State -1, ]
type = ChangeState
value = 1070
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 117 || command = "424c"
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger10 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
;---------------------------------------------------------------------------
;ニードルアタック〜バーンニードル
[State -1, ]
type = ChangeState
value = 1060
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 3
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger10 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger10 = AnimElemTime(20) >= 0;百れつスピア
trigger11 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger12 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき

[State -1,];ニードル終了
type = ChangeState
value = 1061
triggerall = var(59) = 0
trigger1 = command != "holdc"
trigger1 = stateno = 1060
trigger1 = AnimElemTime(16) >= 0  && AnimElemTime(39) <= 0 
;---------------------------------------------------------------------------
;ドリルソード
[State -1, ]
type = ChangeState
value = 1047
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 2
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && movecontact;くしざしサード
;---------------------------------------------------------------------------
;切り上げスラッシュ
[State -1, ]
type = ChangeState
value = 1045
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 107 || command = "424c"
triggerall = var(19) = 2
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && movecontact;くしざしサード
trigger12 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
;---------------------------------------------------------------------------
;切り上げスラッシュ-空中
[State -1, ]
type = ChangeState
value = 1046
triggerall = var(59) != 1
triggerall = var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "424c"
triggerall = var(19) = 2
triggerall = var(11) <= 4
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 650 && movecontact;チョッピング+つきさし
trigger8 = stateno = 655 && movecontact;したづき
trigger9 = stateno = 660 && movecontact;スピニングソード
trigger9 = AnimElemTime(31) >= 0;スピニングソード
trigger10 = stateno = 281 && movecontact >= 2;斬り上げ
trigger10 = PrevStateNo != 280;斬り上げ
trigger11 = stateno = 645 && movecontact;ドロップキック
trigger12 = stateno = 635 && movecontact;コークスクリューキック
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ライジンブレイク
[State -1, ]
type = ChangeState
value = 1035
triggerall = var(59) != 1
triggerall = var(47) = 77 || var(47) = 107 || command = "626c"
triggerall = var(19) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------
;ハイジャンプ-真上
[State -1, ]
type = ChangeState
value = 1006
triggerall = var(59) != 1
triggerall = var(47) = 87 || var(47) = 117 || command = "424c"
triggerall = var(19) <= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && movecontact;スターロッド弱
;---------------------------------------------------------------------------
;ハイジャンプ-斜め
[State -1, ]
type = ChangeState
value = 1007
triggerall = var(59) != 1
triggerall = var(47) = 77 ||var(47) = 107 ||  command = "626c"
triggerall = var(19) <= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && movecontact;スターロッド弱

;---------------------------------------------------------------------------
;スピンキック-必殺
[State -1, ]
type = ChangeState
value = 1037
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------
;スマッシュパンチ
[State -1, ]
type = ChangeState
value = 1255
triggerall = var(59) != 1
triggerall = var(47) = 53 ||var(47) = 73 ||var(47) = 103 || command = "26z"
triggerall = var(19) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
;---------------------------------------------------------------------------
;スターロッド強
[State -1,]
type = ChangeState
value = 255
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) <= 0
triggerall = helper(256),stateno != 256
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger1 = helper(256),stateno != 256
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;ハンマー-地上
[State -1, ]
type = ChangeState
value = 1000
triggerall = var(59) != 1
triggerall = var(47) = 57 ||var(47) = 77 ||var(47) = 107 ||  command = "26c"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && movecontact;くしざしソード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger21 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger22 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger23 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger24 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger25 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング
trigger26 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger27 = stateno = 205 && movecontact;スターロッド弱
trigger28 = stateno = 361 && movecontact;ヨーヨーなげ
trigger29 = stateno = 366 && movecontact;うえなげヨーヨー
trigger30 = stateno = 370 && movecontact && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger31 = stateno = 371 && movecontact;スパーク＋カッター強
trigger32 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger33 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger34 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger35 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき
;---------------------------------------------------------------------------
;ハンマー-空中
[State -1, ]
type = ChangeState
value = 1005
triggerall = var(59) != 1
triggerall = var(47) = 57+(P2Dist X < 0)*10 || var(47) = 77+(P2Dist X < 0)*10 || var(47) = 107+(P2Dist X < 0)*10 || command = "26c"
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 281 && movecontact >= 2;斬り上げ
trigger9 = PrevStateNo != 280;斬り上げ
trigger10 = stateno = 650 && movecontact;チョッピング+つきさし
trigger11 = stateno = 655 && movecontact;したづき
trigger12 = stateno = 660 && movecontact;スピニングソード
trigger12 = AnimElemTime(31) >= 0;スピニングソード
trigger13 = stateno = 670 && movecontact;空中ヤリつき
trigger14 = stateno = 671 && movecontact;空中百れつスピア
trigger14 = AnimElemTime(20) >= 0;空中百れつスピア
trigger15 = stateno = 675 && movecontact;空中きゅうしょつき
trigger16 = stateno = 645 && movecontact;ドロップキック
trigger17 = stateno = 680 && movecontact;空中はたきぎり
trigger18 = stateno = 685 && movecontact;空中ミラーぎり
trigger19 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger20 = stateno = 695 && movecontact && AnimElemTime(19) >= 1;だいしゃりん
trigger21 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger22 = stateno = 635 && movecontact;コークスクリューキック
trigger22 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
trigger23 = stateno = 701 && movecontact;空中ヨーヨーなげ
trigger24 = stateno = 703 && movecontact;空中したなげヨーヨー
trigger25 = stateno = 366 && movecontact;うえなげヨーヨー
trigger26 = stateno = 706 && movecontact;空中うえなげヨーヨー
trigger27 = stateno = 711 && movecontact;空中スパーク＋カッター強
trigger27 = AnimElemTime(20) >= 1 || HitCount = 2 || AnimElemTime(17) >= 0 && movecontact <= 3;空中スパーク＋カッター強
trigger28 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger28 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
trigger29 = stateno = 711 && movecontact;空中スパーク＋カッター強
trigger29 = AnimElemTime(20) >= 1 || HitCount = 2 || AnimElemTime(17) >= 0 && movecontact <= 3;空中スパーク＋カッター強
trigger30 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger31 = stateno = 716 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger32 = stateno = 1240 && movecontact;なできりカッター
trigger33 = stateno = 720 && var(16);かいてん火ふきこうげき
trigger33 = var(16) >= 2 || AnimElemTime(39) >= 0;かいてん火ふきこうげき

;ハンマー-空中
[State -1,]
type = ChangeState
value = 1005
triggerall = var(59) != 1
triggerall = var(47) = 57+(P2Dist X < 0)*10 || var(47) = 77+(P2Dist X < 0)*10 || var(47) = 107+(P2Dist X < 0)*10 || command = "26c"
triggerall = statetype = A
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;スカイキック
[State -1, ]
type = ChangeState
value = 1010
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 1
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger11 = stateno = 635 && movecontact;コークスクリューキック
trigger11 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ピンポイントキック
[State -1, ]
type = ChangeState
value = 1020
triggerall = var(59) != 1
triggerall = var(47) = 7 || command = "c"
triggerall = command = "holddown" 
triggerall = var(19) = 1
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger11 = stateno = 635 && movecontact;コークスクリューキック
trigger11 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ダブルキック
[State -1, ]
type = ChangeState
value = 1030
triggerall = var(59) != 1
triggerall = var(47) = 7 || command = "c"
triggerall = command = "holdfwd" 
triggerall = var(19) = 1
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger11 = stateno = 635 && movecontact;コークスクリューキック
trigger11 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ダブルキックWii
[State -1, ]
type = ChangeState
value = 1032
triggerall = var(59) != 1
triggerall = var(47) = 7 || command = "c"
triggerall = command = "holdback" 
triggerall = var(19) = 1
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger7 = stateno = 260 && movecontact;地上トリプルキック
;trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger7 = stateno = 265 && movecontact && AnimElemTime(33) >= 0;スピンキック
trigger7 = AnimElemTime(37) >= 0 || movecontact<=4;スピンキック
trigger8 = stateno = 270 && movecontact;ダッシュサマーソルト
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 647 && movecontact && AnimElemTime(13) >= 1;ムーンサルト
trigger11 = stateno = 635 && movecontact;コークスクリューキック
trigger11 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;かぶとわり
[State -1, ]
type = ChangeState
value = 1040
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 2
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 650 && movecontact;チョッピング+つきさし
trigger8 = stateno = 655 && movecontact;したづき
trigger9 = stateno = 660 && movecontact;スピニングソード
trigger9 = AnimElemTime(31) >= 0;スピニングソード
trigger10 = stateno = 281 && movecontact >= 2;斬り上げ
trigger10 = PrevStateNo != 280;斬り上げ
trigger11 = stateno = 645 && movecontact;ドロップキック
trigger12 = stateno = 635 && movecontact;コークスクリューキック
trigger12 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック

;---------------------------------------------------------------------------
;スピアアロー
[State -1, ]
type = ChangeState
value = 1050
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 73 || var(47) = 103 || command = "26z"
triggerall = var(19) = 3
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger10 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger10 = AnimElemTime(20) >= 0;百れつスピア
trigger11 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger12 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき

[State -1,];スピアホールド
type = ChangeState
value = 1051
triggerall = var(59) = 0
trigger1 = command != "holdz"
trigger1 = stateno = 1050 && AnimElemTime(16) >= 0 
trigger1 = Var(10) < 12

[State -1,];スピアホールド
type = ChangeState
value = 1053
triggerall = var(59) = 0
trigger1 = command != "holdz"
trigger1 = stateno = 1050 && AnimElemTime(16) >= 0 
trigger1 = Var(10) >= 12
;---------------------------------------------------------------------------
;しゅりけんなげ
[State -1, ]
type = ChangeState
value = 1085
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger10 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger11 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
;---------------------------------------------------------------------------
;空中しゅりけんなげ
[State -1, ]
type = ChangeState
value = 1090
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 4
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 680 && movecontact;空中はたきぎり
trigger8 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;ニンジャキック
[State -1, ]
type = ChangeState
value = 1080
triggerall = var(59) != 1
triggerall = var(47) = 7 || command = "c"
triggerall = command = "holddown" 
triggerall = var(19) = 4
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 680 && movecontact;空中はたきぎり
trigger8 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;はりつきしゅりけんなげ
[State -1, ]
type = ChangeState
value = 1100
triggerall = var(59) != 1
triggerall = var(47) = 1100 || command = "z"
triggerall = var(19) = 4
trigger1 = stateno = 3020;カベはりつき
;---------------------------------------------------------------------------
;ビームマシンガン
[State -1, ]
type = ChangeState
value = 1105
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 5
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 685 && movecontact;空中ミラーぎり
trigger8 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger9 = stateno = 645 && movecontact;ドロップキック
;---------------------------------------------------------------------------
;ビームウィップ
[State -1, ]
type = ChangeState
value = 1110
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 77 || var(47) = 107 || command = "26z"
triggerall = var(19) = 5
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger9 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger10 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビー
;---------------------------------------------------------------------------
;空中ビームウィップ
[State -1, ]
type = ChangeState
value = 1113
triggerall = var(59) != 1
triggerall = var(47) = 53+(P2Dist X < 0)*10 || var(47) = 73+(P2Dist X < 0)*10 || var(47) = 103+(P2Dist X < 0)*10 || command = "26z"
triggerall = var(19) = 5
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 685 && movecontact;空中ミラーぎり
trigger8 = stateno = 690 && movecontact && AnimElemTime(140) >= 1;空中リフレクトフォース
trigger9 = stateno = 645 && movecontact;ドロップキック
trigger10 = stateno = 635 && movecontact;コークスクリューキック
trigger10 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック

;---------------------------------------------------------------------------
;ぐりぐりハンマー
[State -1, ]
type = ChangeState
value = 1125
triggerall = var(59) != 1
triggerall = var(47) = 67 || var(47) = 87 || var(47) = 117 || command = "24c"
triggerall = var(19) = 6
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger10 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger11 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger12 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger13 = stateno = 355 && (movehit)+(moveguarded = [1,10]);ジャイアントスイング
;---------------------------------------------------------------------------
;空中ぐりぐりハンマー
[State -1, ]
type = ChangeState
value = 1126
triggerall = var(59) != 1
triggerall = var(47) = 67-(P2Dist X < 0)*10 || var(47) = 87-(P2Dist X < 0)*10 || var(47) = 117-(P2Dist X < 0)*10 || command = "24c"
triggerall = var(19) = 6
trigger1 = statetype = A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 645 && movecontact;ドロップキック
trigger8 = stateno = 695 && movecontact && AnimElemTime(19) >= 1;だいしゃりん
trigger9 = stateno = 635 && movecontact;コークスクリューキック
trigger9 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------

;煙玉
[State -1, ]
type = ChangeState
value = 3035
triggerall = var(59) != 1
triggerall = var(47) = 3035 || command = "cz"
triggerall = var(19) = 4
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
;===========================================================================



;---------------------------------------------------------------------------
;ダッシュサマーソルト
;[State -1,]
;type = ChangeState
;value = 270
triggerall = var(59) != 1
;triggerall = command = "b"
;triggerall = statetype = S
;triggerall = Var(19) = 1
;trigger1 = StateNo = [100,105]
;trigger1 = anim = 100
;trigger2 = anim = 101
;trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;地上トリプルキック
;[State -1,]
;type = ChangeState
;value = 260
triggerall = var(59) != 1
;triggerall = command = "y"
;triggerall = statetype = S
;triggerall = Var(19) = 1
;trigger1 = StateNo = [100,105]
;trigger1 = anim = 100
;trigger2 = anim = 101
;trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;スピンキック
[State -1,]
type = ChangeState
value = 265
triggerall = var(59) != 1
triggerall = command = "a" || command = "b"
triggerall = statetype = S
triggerall = Var(19) = 1
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;くしざしソード
[State -1,]
type = ChangeState
value = 285
triggerall = var(59) != 1
triggerall = command = "a"
triggerall = statetype = S
triggerall = Var(19) = 2
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;ドリルソード
[State -1,]
type = ChangeState
value = 287
triggerall = var(59) != 1
triggerall = command = "b"
triggerall = statetype = S
triggerall = Var(19) = 2
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;ブレイクスピン
[State -1,]
type = ChangeState
value = 250
triggerall = var(59) != 1
triggerall = command = "x" || command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;みじんぎり
[State -1,]
type = ChangeState
value = 315
triggerall = var(59) != 1
triggerall = command = "a" || command = "b"
triggerall = statetype = S
triggerall = Var(19) = 4
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;サイクルビーム
[State -1,]
type = ChangeState
value = 335
triggerall = var(59) != 1
triggerall = command = "a" || command = "b"
triggerall = statetype = S
triggerall = Var(19) = 5
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;ジャイアントスイング
[State -1,]
type = ChangeState
value = 355
triggerall = var(59) != 1
triggerall = command = "a" || command = "b"
triggerall = statetype = S
triggerall = Var(19) = 6
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;ダッシュカッター斬り
[State -1,]
type = ChangeState
value = 375
triggerall = var(59) != 1
triggerall = command = "a" || command = "b"
triggerall = statetype = S
triggerall = Var(19) = 8
trigger1 = StateNo = [100,105]
trigger1 = anim = 100
trigger2 = anim = 101
trigger2 = animelemtime(12) <= 0
;---------------------------------------------------------------------------
;ローキック
[State -1, ]
type = ChangeState
value = 400
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;---------------------------------------------------------------------------
;立ち弱攻撃
[State -1,]
type = ChangeState
value = 200
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;スピニングキック
[State -1,]
type = ChangeState
value = 215
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);;立ち弱攻撃
trigger3 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger4 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;カービィテイル
[State -1,]
type = ChangeState
value = 240
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command = "holdback" || command = "holdup"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 40
trigger1 = StateNo != 100
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger4 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;スライディング
[State -1, ]
type = ChangeState
value = 425
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger4 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger5 = stateno = 100
;---------------------------------------------------------------------------
;バルカンジャブ
[State -1,]
type = ChangeState
value = 211
triggerall = var(59) != 1
triggerall = var(47) = 211 || command = "y"
triggerall = command != "holddown"
trigger1 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
;---------------------------------------------------------------------------
;立ち強攻撃
[State -1,]
type = ChangeState
value = 210
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger4 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;マイク地上
[State -1, ]
type = ChangeState
value = 4000 + var(19)*5+15
triggerall = var(59) != 1
triggerall = var(47) = 63 || command = "24z"
triggerall = var(19) = [-3,-1]
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
;---------------------------------------------------------------------------
;マイク空中
[State -1, ]
type = ChangeState
value = 4001 + var(19)*5+15 - (var(19)=-1)
triggerall = var(59) != 1
triggerall = var(47) = 63 || command = "24z"
triggerall = var(19) = [-3,-1]
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger7 = stateno = 260 && movecontact;地上トリプルキック
trigger7 = AnimElemTime(25) >= 0;地上トリプルキック
trigger8 = stateno = 645 && movecontact;ドロップキック
trigger9 = stateno = 635 && movecontact;コークスクリューキック
trigger9 = AnimElemTime(32) >= 0 || Hitcount = 7;コークスクリューキック
;---------------------------------------------------------------------------
;スターロッドスマッシュ
[State -1, ]
type = ChangeState
value = 257
triggerall = var(59) != 1
triggerall = var(47) = 53 || var(47) = 77 || var(47) = 107 || command = "26z"
triggerall = var(19) <= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱

[State -1,];スターロッドスマッシュホールド
type = ChangeState
value = 258
triggerall = var(59) = 0 || var(57)=0 && var(58)=0 && var(59)=2
trigger1 = command != "holdz"
trigger1 = stateno = 257 && AnimElemTime(6) >= 0 
;---------------------------------------------------------------------------
;横スマッシュ
[State -1, ]
type = ChangeState
value = 220
triggerall = var(59) != 1
triggerall = var(47) = 3 || command = "z"
triggerall = command = "holdfwd"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしソード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger21 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビーム
trigger22 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger23 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger24 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger25 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger26 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger27 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger28 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger29 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger30 = stateno = 370 && movecontact && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger31 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger32 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger33 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger34 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger35 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき

[State -1,];横スマッシュホールド
type = ChangeState
value = 221
triggerall = var(59) = 0 || var(58)=0 && var(59)=2
trigger1 = command != "holdz"
trigger1 = stateno = 220 && AnimElemTime(6) >= 0 
;---------------------------------------------------------------------------
;上スマッシュ
[State -1, ]
type = ChangeState
value = 230
triggerall = var(59) != 1
triggerall = var(47) = 3 || command = "z"
triggerall = command = "holdback" || command = "holdup"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 40 || stateno = 100
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && (movehit >= 2)+(moveguarded = [2,11]);チョッピング
trigger10 = stateno = 282 && (movehit >= 2)+(moveguarded = [2,11]);ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしソード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger21 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビーム
trigger22 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger23 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger24 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger25 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger26 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger27 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger28 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger29 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger30 = stateno = 370 && movecontact && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger31 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger32 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger33 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger34 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger35 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき

[State -1,];上スマッシュホールド
type = ChangeState
value = 231
triggerall = var(59) = 0 || var(58)=0 && var(59)=2
trigger1 = command != "holdz"
trigger1 = stateno = 230 && AnimElemTime(17) >= 0 


;---------------------------------------------------------------------------
;下スマッシュ
[State -1, ]
type = ChangeState
value = 420
triggerall = var(59) != 1
triggerall = var(47) = 3 || command = "z"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && (movehit)+(moveguarded = [1,10]);立ち弱攻撃
trigger3 = stateno = 210 && (movehit)+(moveguarded = [1,10]);立ち中攻撃
trigger4 = stateno = 211 && (movehit)+(moveguarded = [1,10]);バルカンジャブ
trigger4 = AnimElemTime(29) >= 0;バルカンジャブ
trigger5 = stateno = 215 && (movehit)+(moveguarded = [1,10]);スピニングキック
trigger6 = stateno = 240 && (movehit)+(moveguarded = [1,10]);カービィテイル
trigger7 = stateno = 250 && (movehit)+(moveguarded = [1,10]);ブレイクスピン
trigger7 = AnimElemTime(34) >= 0;ブレイクスピン
trigger8 = stateno = 400 && (movehit)+(moveguarded = [1,10]);しゃがみ弱攻撃
trigger9 = stateno = 280 && movecontact >= 2;チョッピング
trigger10 = stateno = 282 && movecontact >= 2;ひゃくれつソード
trigger11 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしソード
trigger12 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger13 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger13 = AnimElemTime(20) >= 0;百れつスピア
trigger14 = stateno = 295 && (movehit)+(moveguarded = [1,10]);きゅうしょつき
trigger15 = stateno = 300 && (movehit)+(moveguarded = [1,10]);天空つき
trigger16 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
trigger17 = stateno = 310 && (movehit)+(moveguarded = [1,10]);はたきぎりWii
trigger18 = stateno = 315 && (movehit>=2)+(moveguarded = [2,11]);みじんぎり
trigger19 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
trigger20 = stateno = 325 && movecontact && AnimElemTime(140) >= 1;リフレクトフォース
trigger21 = stateno = 335 && movecontact && AnimElemTime(26) >= 1;サイクルビーム
trigger22 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger23 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
trigger24 = stateno = 350 && movecontact && AnimElemTime(23) >= 1 && anim = 350;3れんハンマー通常
trigger25 = stateno = 350 && movecontact && AnimElemTime(28) >= 1 && anim = 351;3れんハンマー派生
trigger26 = stateno = 287 && movecontact && AnimElemTime(34) >= 1;ドリルソード
trigger27 = stateno = 205 && (movehit)+(moveguarded = [1,10]);スターロッド弱
trigger28 = stateno = 361 && (movehit)+(moveguarded = [1,10]);ヨーヨーなげ
trigger29 = stateno = 366 && (movehit)+(moveguarded = [1,10]);うえなげヨーヨー
trigger30 = stateno = 370 && movecontact && AnimElemTime(12) >= 1;スパーク＋カッター弱
trigger31 = stateno = 371 && (movehit)+(moveguarded = [1,10]);スパーク＋カッター強
trigger32 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
trigger33 = stateno = 374 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(7) >= 1;からたけわり強
trigger34 = stateno = 375 && movecontact && AnimElemTime(31)>=0;ダッシュカッター斬り
trigger35 = (stateno = [380,383]) && (movehit)+(moveguarded = [1,10]) && AnimElemTime(33) >= 1;火ふきこうげき

[State -1,];下スマッシュホールド
type = ChangeState
value = 421
triggerall = var(59) = 0 || var(58)=0 && var(59)=2
trigger1 = command != "holdz"
trigger1 = stateno = 420 && AnimElemTime(6) >= 0

;---------------------------------------------------------------------------
;スターロッド弱
[State -1,]
type = ChangeState
value = 205
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) <= 0
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100


;---------------------------------------------------------------------------
;チョッピング
[State -1,]
type = ChangeState
value = 280
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holddown"
triggerall = var(19) = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;斬り上げ
[State -1,]
type = ChangeState
value = 281
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command != "holddown"
triggerall = var(19) = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 280 && (movehit >= 2)+(moveguarded = [2,11]);チョッピング
trigger3 = stateno = 285 && (movehit)+(moveguarded = [1,10]);くしざしサード
;---------------------------------------------------------------------------
;ヤリつき
[State -1,]
type = ChangeState
value = 290
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holddown"
triggerall = var(19) = 3
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;百れつスピア
[State -1,]
type = ChangeState
value = 291
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 3
triggerall = command != "holddown"
trigger1 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
;---------------------------------------------------------------------------
;天空つき
[State -1,]
type = ChangeState
value = 300
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command = "holdback" || command = "holdup"
triggerall = var(19) = 3
trigger1 = statetype != A
trigger1 = ctrl || stateno = 40
trigger1 = StateNo != 100
trigger2 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger3 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger3 = AnimElemTime(20) >= 0;百れつスピア
;---------------------------------------------------------------------------
;きゅうしょつき
[State -1,]
type = ChangeState
value = 295
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command != "holddown"
triggerall = var(19) = 3
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 290 && (movehit)+(moveguarded = [1,10]);ヤリつき
trigger3 = stateno = 291 && (movehit)+(moveguarded = [1,10]);百れつスピア
trigger3 = AnimElemTime(20) >= 0;百れつスピア
;---------------------------------------------------------------------------
;はたきぎり
[State -1,]
type = ChangeState
value = 305
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;はたきぎりWii
[State -1,]
type = ChangeState
value = 310
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 4
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 305 && (movehit)+(moveguarded = [1,10]);はたきぎり
;---------------------------------------------------------------------------
;ミラーぎり
[State -1,]
type = ChangeState
value = 320
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holddown"
triggerall = var(19) = 5
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;リフレクトフォース
[State -1,]
type = ChangeState
value = 325
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command != "holddown"
triggerall = var(19) = 5
triggerall = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 320 && (movehit>=2)+(moveguarded = [2,11]);ミラーぎり
;---------------------------------------------------------------------------
;ハンマーたたき1
[State -1,]
type = ChangeState
value = 340
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 6
triggerall = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;ハンマーたたき2
[State -1,]
type = ChangeState
value = 345
triggerall = var(59) != 1
triggerall = var(47) = 345 || command = "a"
triggerall = var(19) = 6
triggerall = statetype != A
trigger1 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
;---------------------------------------------------------------------------
;3れんハンマー
[State -1,]
type = ChangeState
value = 350
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 6
triggerall = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 340 && movecontact && AnimElemTime(15) >= 1;ハンマーたたき1
trigger3 = stateno = 345 && movecontact && AnimElemTime(21) >= 1;ハンマーたたき2
;---------------------------------------------------------------------------
;スパーク＋カッター弱
[State -1,]
type = ChangeState
value = 370
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 7
triggerall = fvar(12) >= 3
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 105
;---------------------------------------------------------------------------
;スパーク＋カッター強
[State -1,]
type = ChangeState
value = 371
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 7
triggerall = fvar(12) >= 5
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 370 && movecontact && AnimElemTime(12) >= 1;スパーク＋カッター弱
;---------------------------------------------------------------------------
;からたけわり弱
[State -1,]
type = ChangeState
value = 373
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;からたけわり強
[State -1,]
type = ChangeState
value = 374
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
trigger2 = stateno = 373 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;火ふきこうげき-小
[State -1,]
type = ChangeState
value = 380
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holdback"
triggerall = var(19) = 9
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;火ふきこうげき-大
[State -1,]
type = ChangeState
value = 381
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command != "holdback"
triggerall = var(19) = 9
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;対空火ふきこうげき-小
[State -1,]
type = ChangeState
value = 382
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command = "holdback"
triggerall = var(19) = 9
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;対空火ふきこうげき-大
[State -1,]
type = ChangeState
value = 383
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command = "holdback"
triggerall = var(19) = 9
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
したなげヨーヨー
[State -1,]
type = ChangeState
value = 365
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command = "holdback" || command = "holdup"
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl || stateno = 40
trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;したなげヨーヨー
;[State -1,]
;type = ChangeState
;value = 362
triggerall = var(59) != 1
;triggerall = var(47) = 6 || command = "b"
;triggerall = var(19) = 100 && command = "holddown"
;trigger1 = statetype != A
;trigger1 = ctrl
;trigger1 = StateNo != 100
;---------------------------------------------------------------------------
;ヨーヨーなげ
[State -1,]
type = ChangeState
value = 360
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 100
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = StateNo != 100

;---------------------------------------------------------------------------
;ティンクルスター1
[State -1,]
type = ChangeState
value = 640
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = command = "holddown"
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl

;ティンクルスター2
[State -1,]
type = ChangeState
value = 640
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = command = "holddown"
triggerall = statetype = A
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;エアカッター
[State -1,]
type = ChangeState
value = 620
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;カービィキック1
[State -1,]
type = ChangeState
value = 600
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = statetype = A
triggerall = anim != [41,43]
trigger1 = ctrl

;カービィキック2
[State -1,]
type = ChangeState
value = 600
triggerall = var(59) != 1
triggerall = var(47) = 1 || command = "x"
triggerall = statetype = A
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;スクリュードライバー
[State -1,]
type = ChangeState
value = 630
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command = "holddown"
trigger1 = statetype = A && ctrl
trigger1 = (anim != [41,43]) || (anim = [41,43]) && Time >= 5
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 650 && movecontact;チョッピング+つきさし
trigger6 = stateno = 670 && movecontact;空中ヤリつき
trigger7 = stateno = 671 && movecontact;空中百れつスピア
trigger7 = AnimElemTime(20) >= 0;空中百れつスピア
trigger8 = stateno = 685 && movecontact;空中ミラーぎり
trigger9 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;ドロップキック
[State -1,]
type = ChangeState
value = 645
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
triggerall = command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 650 && movecontact;チョッピング+つきさし
trigger6 = stateno = 670 && movecontact;空中ヤリつき
trigger7 = stateno = 671 && movecontact;空中百れつスピア
trigger7 = AnimElemTime(20) >= 0;空中百れつスピア
trigger8 = stateno = 685 && movecontact;空中ミラーぎり
trigger9 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;コークスクリューキック
[State -1,]
type = ChangeState
value = 635
triggerall = var(59) != 1
triggerall = var(47) = 3 || command = "z"
triggerall = Pos Y + Vel Y*8 <= 0
trigger1 = statetype = A && ctrl
trigger1 = (anim != [41,43]) || (anim = [41,43]) && Time >= 5
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 650 && movecontact;チョッピング+つきさし
trigger6 = stateno = 670 && movecontact;空中ヤリつき
trigger7 = stateno = 671 && movecontact;空中百れつスピア
trigger7 = AnimElemTime(20) >= 0;空中百れつスピア
trigger8 = stateno = 685 && movecontact;空中ミラーぎり
trigger9 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;トリプルキック
[State -1,]
type = ChangeState
value = 610
triggerall = var(59) != 1
triggerall = var(47) = 2 || command = "y"
trigger1 = statetype = A && ctrl
trigger1 = (anim != [41,43]) || (anim = [41,43]) && Time >= 5
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 650 && movecontact;チョッピング+つきさし
trigger6 = stateno = 670 && movecontact;空中ヤリつき
trigger7 = stateno = 671 && movecontact;空中百れつスピア
trigger7 = AnimElemTime(20) >= 0;空中百れつスピア
trigger8 = stateno = 685 && movecontact;空中ミラーぎり
trigger9 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;ムーンサルト
[State -1,]
type = ChangeState
value = 647
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;---------------------------------------------------------------------------
;チョッピング+つきだし1
[State -1,]
type = ChangeState
value = 650
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 2
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl

;チョッピング+つきだし2
[State -1,]
type = ChangeState
value = 650
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 2
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 = statetype = A
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;したづき
;[State -1,]
;type = ChangeState
;value = 655
triggerall = var(59) != 1
;triggerall = var(47) = 6 || command = "b"
;triggerall = command = "holdback" || command = "holdaown"
;triggerall = var(19) = 2
;triggerall = Pos Y <= -30
;trigger1 = statetype = A
;trigger1 = ctrl
;trigger2 = stateno = 600 && movecontact;カービィキック
;trigger3 = stateno = 620 && movecontact;エアカッター
;trigger4 = stateno = 640 && movecontact;ティンクルスター
;trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;trigger5 = stateno = 650 && movecontact;チョッピング+つきさし
;---------------------------------------------------------------------------
;ヤリつき1
[State -1,]
type = ChangeState
value = 670
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holddown"
triggerall = var(19) = 3
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl

;ヤリつき2
[State -1,]
type = ChangeState
value = 670
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = command != "holddown"
triggerall = var(19) = 3
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 = statetype = A
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;スピニングソード
[State -1,]
type = ChangeState
value = 660
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 2
triggerall = Pos Y <= -30
trigger1 = statetype = A && ctrl
trigger1 = (anim != [41,43]) || (anim = [41,43]) && Time >= 5
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 650 && movecontact;チョッピング+つきさし


;---------------------------------------------------------------------------
;百れつスピア
[State -1,]
type = ChangeState
value = 671
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 3
triggerall = statetype = A
trigger1 = stateno = 670 && movecontact;ヤリつき
;---------------------------------------------------------------------------
;きゅうしょつき
[State -1,]
type = ChangeState
value = 675
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = statetype = A
triggerall = var(19) = 3
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 670 && movecontact;空中ヤリつき
trigger6 = stateno = 671 && movecontact;空中百れつスピア
trigger6 = AnimElemTime(20) >= 0;空中百れつスピア
;---------------------------------------------------------------------------
;空中はたきぎり
[State -1,]
type = ChangeState
value = 680
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 3023 && AnimElemTime(6) >= 0;三角とび

;---------------------------------------------------------------------------
;空中ミラーぎり1
[State -1,]
type = ChangeState
value = 685
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 5
triggerall = anim != [41,43]
triggerall = statetype = A
trigger1 = ctrl

;空中ミラーぎり2
[State -1,]
type = ChangeState
value = 685
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 5
triggerall = statetype = A
triggerall = anim = [41,43]
triggerall = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;リフレクトフォース
[State -1,]
type = ChangeState
value = 690
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 5
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 685 && movecontact;空中ミラーぎり
;---------------------------------------------------------------------------
;だいしゃりん
[State -1,]
type = ChangeState
value = 695
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 6
trigger1 = statetype = A && ctrl
trigger1 = (anim != [41,43]) || (anim = [41,43]) && Time >= 5
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;---------------------------------------------------------------------------
;空中うえなげヨーヨー
[State -1,]
type = ChangeState
value = 705
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = command = "holdup" || command = "holdback"
triggerall = var(19) = 100
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;---------------------------------------------------------------------------
;空中したなげヨーヨー
[State -1,]
type = ChangeState
value = 702
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 100 && command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;---------------------------------------------------------------------------
;空中ヨーヨーなげ
[State -1,]
type = ChangeState
value = 700
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 100
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
;---------------------------------------------------------------------------
;空中スパーク＋カッター弱
[State -1,]
type = ChangeState
value = 710
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 7
triggerall = fvar(12) >= 2
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl

[State -1,]
type = ChangeState
value = 710
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 7
triggerall = fvar(12) >= 2
triggerall = anim = [41,43]
trigger1 = statetype = A
trigger1 = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;空中スパーク＋カッター強

[State -1,]
type = ChangeState
value = 711
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 7
triggerall = fvar(12) >= 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 620 && movecontact;エアカッター
trigger4 = stateno = 640 && movecontact;ティンクルスター
trigger4 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4
trigger5 = stateno = 710 && movecontact;空中スパーク＋カッター弱
trigger5 = AnimElemTime(12) >= 1 || HitCount = 2;空中スパーク＋カッター弱
;---------------------------------------------------------------------------
;空中からたけわり弱
[State -1,]
type = ChangeState
value = 715
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 8
triggerall = anim != [41,43]
trigger1 = statetype = A
trigger1 = ctrl

[State -1,]
type = ChangeState
value = 715
triggerall = var(59) != 1
triggerall = var(47) = 5 || command = "a"
triggerall = var(19) = 8
triggerall = anim = [41,43]
trigger1 = statetype = A
trigger1 = ctrl
trigger1 =  Time >= 8
;---------------------------------------------------------------------------
;空中からたけわり強
[State -1,]
type = ChangeState
value = 716
triggerall = var(59) != 1
triggerall = var(47) = 6 || command = "b"
triggerall = var(19) = 8
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 715 && (movehit)+(moveguarded = [1,10]) && AnimElemTime(5) >= 1;からたけわり弱
;---------------------------------------------------------------------------
;かいてん火ふきこうげき
[State -1,]
type = ChangeState
value = 720
triggerall = var(59) != 1
triggerall = var(47) = 5 || var(47) = 6 || command = "a" || command = "b"
triggerall = var(19) = 9
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact;カービィキック
trigger3 = stateno = 610 && movecontact;トリプルキック
trigger3 = AnimElemTime(25) >= 0;トリプルキック
trigger4 = stateno = 620 && movecontact;エアカッター
trigger5 = stateno = 630 && movecontact;スクリュードライバー
trigger5 = AnimElemTime(32) >= 0 || Hitcount = 7;スクリュードライバー
trigger6 = stateno = 640 && movecontact;ティンクルスター
trigger6 = AnimElemTime(25) >= 0 || var(16) = 3 || movecontact>=4