Character
Hyper Street Fighter Alpha (Zero)
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Notes on Variables
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Character Variables
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Var(0)	-	Randomizer: Used for various things.
Var(1)	-	Sp/hyp Move + weak/strong/fierce checker.
Var(2)	-	V-ism Variable combo activator.
Var(3)	-	Power boost on first round indicator.
Var(4)	-	Blue S-ism parry activator.
var(5)  -	Taunt restricter for X/A/V-ism.
var(6)  -	Recovery Roll indicator.
var(7)	-	Dizziness hit counter.
var(8)	-	Hits requierd before dizziness.
var(9)	-	Actually dizzy falling indicator.
Var(15)	-	Move contact indicator.
Var(16)	-	Move hit indicator.
Var(17)	-	Move guarded indicator.
Var(18) -	Opponent is dizzy falling indicator.
Var(20)	-	Ground combo checker.
Var(21)	-	Air combo checker.
Var(25)	-	Super/Hyper KO flash screen indicator.
Var(30) -	Max power charge sound indicator.
Var(40)	-	Player/CPU trigger [> 0 = Player] [< 0 = CPU]
Var(45) -	Direction character is facing at start of the round.
Var(50) -	-ism modifier [0=X-ism, 1=A-ism, 2=V-ism, 3=EX-ism]
Var(51) -	-ism select activator on first match only.
Var(55)	-	Shadaloo-ism modifier [1=Red, 2=Green, 3=Blue].
Var(59) -	Max power charge sound indicator.