; Definition file for character
; Contains all the filenames needed for the character

;------------------------------
;[Player Information]
;------------------------------
[Info]
name ="Satan"
displayname ="Satan"
versiondate =2006.04.16
mugenversion =2001.04.14
author ="Skiff"
pal.defaults =5,2,6,3,4,1

;------------------------------
;[Common Files] 
;------------------------------
[Files]
cmd	=command.cmd
cns	=constant.cns
stcommon =common1.cns
sprite	=sprite.sff
anim	=animation.air
sound	=sound.snd

;------------------------------
;[States] 
;------------------------------
st	=common.cns
pal1=hsfa.act
pal2=hsfa.act
pal3=hsfa.act
pal4=hsfa.act
pal5=hsfa.act
pal6=hsfa.act
st1=states.cns
st2=states-s.cns
st3=states-h.cns
st4=v-ism.cns
st5=helpers.cns
st6=powerbar.cns
st7=override.cns
st8=hsfa.def
st9=hsfa.def

;------------------------------
;[Palettes] (can have up to 12)
;------------------------------
;pal7	= palette/X-2.act	;X-ism
;pal8	= palette/A-2.act	;A-ism
;pal9	= palette/V-2.act	;V-ism
;pal10	= palette/X-1.act	;X-ism
;pal11	= palette/A-1.act	;A-ism
;pal12	= palette/V-1.act	;V-ism

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
triggerall = Var(51) <= 0
trigger1 = roundno = 1
trigger1 = matchno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
triggerall = Var(51) <= 0
trigger1 = roundno = 1
trigger1 = matchno = 1
fvalue = 0

[State 5900, 3]
type = VarSet
triggerall = Var(51) <= 0
triggerall = Var(55) <= 0
trigger1 = PalNo = 1
trigger2 = PalNo = 4
trigger3 = PalNo = 7
trigger4 = PalNo = 10
var(50) = 0

[State 5900, 3]
type = VarSet
triggerall = Var(51) <= 0
triggerall = Var(55) <= 0
trigger1 = PalNo = 2
trigger2 = PalNo = 5
trigger3 = PalNo = 8
trigger4 = PalNo = 11
var(50) = 1

[State 5900, 3]
type = VarSet
triggerall = Var(51) <= 0
triggerall = Var(55) <= 0
trigger1 = PalNo = 3
trigger2 = PalNo = 6
trigger3 = PalNo = 9
trigger4 = PalNo = 12
var(50) = 2

[State 5900, 4]
type = VarSet
triggerall = IsHomeTeam = 1
trigger1 = TeamSide = 2
trigger2 = MatchNo > 1
var(51) = 1

[state 5900, 5] ;Intro
type = ChangeState
trigger1 = RoundNo = 1
trigger2 = RoundsExisted = 0
trigger2 = TeamMode = Turns
trigger2 = RoundNo > 1
value = 190

;---------------------------------------------------------------------------
[Arcade]
intro.storyboard=
ending.storyboard=
